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Knowledge Guru Spring ’14 Release is All About Options

Knowledge Guru

Key stakeholders will marvel at the improved analytics and reporting your team can provide on learning results. Choose which theme packs to apply to your games and easily switch between themes when you’re ready to give players a fresh experience. Improved Player Registration. Learners will love the new theme packs.

Knowledge 259
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Best Video Hosting Solutions for Online Courses

LearnDash

Video hosting platforms also provide additional benefits, such as protection for your course videos, video analytics information, and sharing options. The video player can be customized so that you can discretely embed it into your site in a way that allows it to blend in to the overall design.

Hosting 286
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Incorporating Metaverse into Corporate Training Programs in 2023: A Look into the Future

Infopro Learning

In a metaverse gaming environment, Non-fungible Tokens (NFTs) can serve as incentives for players to strive for higher levels of achievement. Employees can participate in virtual scenarios and competitions, encouraging them to learn and apply the skills they have acquired.

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Abstracts of Three Meta-Analysis Studies of Serious Games

Kapp Notes

We used meta-analytic techniques to investigate whether serious games are more effective in. players worked in groups. 2011) A Meta-Analytic Examination of the Instructional Effectiveness of Computer-based Simulation Games. It is assumed that serious games influences learning in 2 ways, by changing cognitive processes and.

Analysis 263
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How Do Serious Games Work in a Large Enterprise?

Knowledge Guru

…measure the success of learning solutions through meaningful analytics. Most L&D functions will have multiple “authors” developing training. An enterprise-ready solution is needed. Are people learning what we need them to learn? Take a Research-Based Approach.

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Academia by Serosoft Positioned as a Niche Player in Gartner’s Magic Quadrant for Higher Education Student Information System (SaaS)

Academia

Reading Time: 2 minutes Academia by Serosoft has been acknowledged as a Niche Player in the latest Gartner Magic Quadrant for Higher Education Student Information System (SaaS), recognizing our commitment to delivering innovative, flexible, and comprehensive solutions for the higher education sector.

Player 52
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Make Online Classrooms Fun with Game-Based Learning

Raptivity

Teed (2004) suggests that there are several elements that define an activity as a game: Competition: The score-keeping element and/or winning conditions motivate players and help assess their performance. Players don’t necessarily compete against each other. Immediate Rewards: Learners get excited when they win or get points.

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