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Understanding the Learning Curve: Why It’s Important in Employee Training and Development

Infopro Learning

Examples include understanding the basics of a new language or becoming a pro at a video game. Share resources like articles, videos, or online tutorials to give them an overview of the topic. Interactive exercises for kinesthetic learners. Characteristics Less quantitative, more descriptive.

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Prompting Tips, AI Tools: ID Links 7/2/24

Experiencing eLearning

Prompting tips for working with AI What We Learned from a Year of Building with LLMs (Part I) A detailed article with lessons learned about working with LLMs like ChatGPT. Melissa Milloway has been sharing some experiments with this tool, including an app for building a video planner with shot planning based on a script.

Tools 415
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#DevLearn 2012: Kapp Presentation Resources

Kapp Notes

In one study, users watched an avatar that looked like them exercising and losing weight in a virtual environment, the result was that those that watched the avatar of themselves subsequently exercised more and ate healthier in the real world as compared to a control group. Combining Zombies and Running…Gamification of Exercise.

DevLearn 242
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Why Learner Experience Should Be the Top Priority of Your Course

LearnDash

There’s nothing wrong with these articles—we’ve written many like them ourselves. But these skills are your skills, and your learners need opportunities to exercise their own if they are going to succeed. Of course, good communication and writing skills will help you be an effective teacher.

Learner 278
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Why Video Captions Matter, and How to Get Them Right

Hurix Digital

Summary This blog explores everything you need to know about closed captioningfrom its role in enhancing video accessibility to tips for ensuring high-quality captions. As far as digital content goes, videos have the highest consumption rates. The global average video consumption stands at 17 hours per week.

Video 52
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#ASTDTK14 Slides and Resources

Kapp Notes

July 2012 T&D Article: Games, Gamification and the Quest for Interactive Learning. Within 24 hours, after the experiment, participants who were exposed to the avatar running that represented themselves exercised significantly more than those in the other conditions. Approximately 48% of people age 50 and older play video game s.

Slides 203
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5 Steps to a Successful Blended Learning Strategy

Learning Rebels

People tend to think they created a blended solution because participants are completing pre/post work online or reading an online article or watching a YouTube video. Ensure the content isn’t just about a new lesson, but about group feedback and peer review exercises. That’s not a blend, it’s a technical hodgepodge.