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Can Games Make Pharmacy Education More Effective?

Hurix Digital

Summary Game-based learning revolutionizes pharmacy and medical education by making complex concepts more interactive and engaging. In summary, while gamification focuses on integrating gaming elements into existing contexts to enhance motivation, serious games are standalone games designed for a specific purpose beyond entertainment.

Games 52
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eLearning Models 2.0: Trends Revolutionizing Digital Education

HexaLearn

Such tendencies are aligned with the shortened attention spans of modern learners and the need for on-the-go education. AI tools can actually design quizzes, summaries, and even full courses according to pre-defined parameters, cutting time and cost for course development by a huge margin. Conclusion eLearning models 2.0

Trends 52
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Interview with Terry Anderson

Learning with e's

Olaf had the idea to create a summary reference for the major research issues that we struggle with, research and write about in distance education. Second,to follow from Marshall McLuhan the Medium is the Pedagogy (first coined by Cousin (2005). Thus, ongoing levels of media and specifically network literacy are critically important.

Pedagogy 104
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Digital Training: 7 Lessons to Put into Practice

CrossKnowledge

To avoid the pitfall of too much content, and to keep a learner’s attention throughout the course, designers must integrate interactive activities at consistent points. The solution: Provide a summary of key ideas, a checklist, or an action plan to complete at the end of the course. Final thoughts on digital training.

Lesson 98
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Online Classes vs Traditional Classes – Find the Best for You

learnWorlds

Before we go into further analysis, here is a summary table of all online classes’ pros and cons. Here is a summary table of all traditional classes’ pros and cons. This new type of instruction prompts faculties to revisit questions about pedagogy and improve student learning. Online Classes Pros and Cons. They save time.

Classes 115
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Top 60 eLearning Posts for October 2010

eLearning Learning Posts

Presence Pedagogy: Needs Some More Dimensions , October 27, 2010 The other day, I discovered an interesting article, Presence Pedagogy: Teaching and Learning in a 3D Virtual Immersive World , which describes an educational approach for conducting a learning event in a virtual immersive environment. Here’s why.

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Learning Theory - Enterprise 2.0 - Social Software - eLearning Learning Weekly Hot List

eLearning Learning Posts

We will be publishing this kind of hot list each week and doing monthly and other summaries here using the social filtering mechanisms of Browse My Stuff. More Articles on Second Life in Education - WISE Pedagogy , June 22, 2009. Designing Choreographies for the New Economy of Attention , June 23, 2009. Top Other Items.