Remove Attitudes Remove Behavior Remove Reference
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eLearning Trends for 2015: Here to Stay or Go Away?

Association eLearning

In an excerpt from Effects of Achievement Motivation on Behavior , author Rabideau explains the motives behind gamification: People’s achievement goals affect their achievement-related attitudes and behaviors. Two different types of achievement-related attitudes include task-involvement and ego-involvement.

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Gen Z Unleashed: How Mobile Learning is Revolutionizing Employee Training

Infopro Learning

Mobile learning, often referred to as mLearning, entails the utilization of mobile devices like smartphones and tablets for accessing training materials at one’s convenience from any location. Understanding Gen Z To understand Generation Z’s learning expectations and attitudes, we must explore their experiences.

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AI, Accessibility, PowerPoint: ID Links 5/28/24

Experiencing eLearning

Use handouts Providing handouts alongside PowerPoint presentations can significantly enhance your students’ learning by emphasising key points and consolidating information, offering a more engaging and effective reference tool. When we use storytelling for training, we’re not just trying to entertain people.

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A question of attitude

Clive on Learning

Ernest had strong opinions on just about all matters of pedagogy and good practice and that included the issue of attitudes. Clive," he said, "It's not our business to try and change people's attitudes. It's almost impossible to address issues of knowledge and skill when attitudes are in the way.

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Developing a Results Driven Curriculum

A well-designed learning curriculum develops and nurtures skills needed to achieve organizational and business goals with the most effective and engaging set of experiences. This ebook outlines 5 critical steps to develop learning solutions that will help you achieve the most ambitious objectives.

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Interactivity

Kapp Notes

People learn faster and develop more positive attitudes when learning is interactive [4].” References. [1] 1978) Instructional message design: Principles from the behavioral sciences. Horton [3] writes, “Interactivity boosts learning. The vast majority of learners need interactivity to remain focused and engaged. 1] Moore, M.

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Using Fantasy in Instructional #Games

Kapp Notes

One note of caution however is that you don’t need to add fantasy to everything and, at some point, you need to allow the learner to rehearse the desired behavior in a real or realistic setting. Think of the fantasy learning game as one point on the continuum to total application of the learned skills, attitude, behavior or knowledge.

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