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eLearning Trends for 2015: Here to Stay or Go Away?

Association eLearning

In an excerpt from Effects of Achievement Motivation on Behavior , author Rabideau explains the motives behind gamification: People’s achievement goals affect their achievement-related attitudes and behaviors. Two different types of achievement-related attitudes include task-involvement and ego-involvement.

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Marketing Training to Your Employees: Building Excitement and Buzz

Association eLearning

Your marketing team knows that promotion begins well before a product or service launches. You can build excitement and buzz, if you start marketing training to your employees. Marketing Training, Idea 1: Use Buzz Marketing. So to market your training to employees, you’ll want to figure out who your influencers are.

Market 222
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Gen Z Unleashed: How Mobile Learning is Revolutionizing Employee Training

Infopro Learning

Based on data from Verified Markets Reports, the Mobile Learning Market is anticipated to attain a market size of USD 445.6 Understanding Gen Z To understand Generation Z’s learning expectations and attitudes, we must explore their experiences. Billion by 2028, with a compound annual growth rate (CAGR) of 42.5%

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9 steps to successful learning design

Arlo Training & Events Software

We can work with you to identify opportunities and/or challenges in your market. The knowledge, skills and attitudes that are important to them. Opportunities. Training providers aren’t always clear on the opportunities or challenges that they face. We’ll seek to understand your customers goals, influences, motivators and pain points.

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Word of Mouth L&D

The Simple Shift

Couple this with the famous Cluetrain quote of “Markets are Conversations” and you have the recipe for what matters most; your customers sharing and singing the praise of your service or product and changing other’s attitudes and behaviors. […].

Attitudes 171
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Summary of a Literture Review on The Effectiveness of Instructional Games by Robert Hays

Kapp Notes

math, attitudes, electronics, and economics), this does not tell us whether to use a game for our specific instructional task. (This is still true today, the literature is highly fragmented.). Although research has shown that some games can provide effective learning for a variety of learners for several different tasks (e.g.,

Summary 278
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Forging the Right Capabilities with Pharmaceutical Sales Training Programs

Infopro Learning

According to research published by Statista , pharmaceutical market revenue is estimated to reach US$1,110 billion in the year 2022. There’s no doubt that many facets of business have gone virtual, and sales and marketing are no exception. Harness the Power of Remote Selling.

Sales 221