Remove Augmented Reality Remove Behavior Remove Learning Environment
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Incorporating Metaverse into Corporate Training Programs in 2023: A Look into the Future

Infopro Learning

In recent years, the term has been used to describe the growing trend of virtual and augmented reality (AR/VR) technologies, which are being used to create immersive and interactive digital experiences. Collaborative Learning: Metaverse can create collaborative learning environments where employees can work together in virtual teams.

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Top Learning, Technology & Media Links: Weekly Digest – 5

Upside Learning

How To Revamp Your Learning Model. There’s a lot of talk these days about informal learning vs. formal learning. This article advocates the development of an Informal Learning Environment (ILE) to work in tandem with a Formal Learning Environment (FLE) to support both the learning process and its administration.

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Balancing Innovation and Challenges with AI in the Learning and Development Industry

Infopro Learning

Other trends on the rise in AI for L&D include using machine learning algorithms to analyze learner data and modify training content in real time. Computer-facilitated virtual reality (VR) and augmented reality (AR) are employed in developing learning environments.

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The Biggest Trends Reshaping the Future of Education

Hurix Digital

You can no longer stay on the fence about the revolutionary ideas, notions, and principles guiding today’s learning. Education is in a constant state of flux, driven by educators’ capacity to reinvent the learning environment constantly.

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5 Reasons To Include VR & AR In Your Online Training

Online education using WordPress as LMS

Another year, another learning trend, are you excited? This year, Virtual Reality and Augmented Reality are going to rule the eLearning industry. Like various learning trends, VR & AR is definitely getting a lot of attention. What is Virtual Reality? What is Augmented Reality?

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10 eLearning Trends That Will Go Big in 2023

learnWorlds

Although online learning has traditionally been relatively flexible in pacing and location, LXPs take it a step further and enable learners to build their own learning paths – not just decide when or where they’ll learn. LXP platforms can create similar user experiences and “trick” them into learning.

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ARG and ARG --What are they? What does it mean? Should you care?

The Learning Circuits

Here is what Koreen wrote in the chapter: Alternate reality games (ARGs), also sometimes called pervasive games or transmedia storytelling, are designed to combine real life and digital game play elements. So that you are playing the game in the real world but doing behaviors that are linked to the game. (my my addition.)