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eLearning: Top Posts of 2009 - Upside Learning Blog

Upside Learning

Can Fun Help Change Behaviors? eLearning Development: 4 Tech Considerations When Using Videos. eLearning Development: 4 Tech Considerations When Using Videos. Augmented Reality in Learning. Top Posts Category Wise: Game Based Learning. Top 100 Learning Game Resources. Patterns at Play – Fundamental to Games.

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Top 4 Proven Instructional Design Strategies to Enhance eLearning for Corporate Training

Adobe Captivate

Used in trainings like Behavioral Training, Sales Training, compliance training, Leadership training Coaching and Counseling. Scenario-based eLearning is an active learning strategy that not only improves learner engagement, but also challenges them to take right decisions – changing behavior and performance. Gamification.

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4 Reasons Why You Need A Custom eLearning Vendor

Tesseract Learning

But for organizations that cannot afford or do not want to recruit new specialized skills and roles in the learning domain, utilizing the services of a custom eLearning vendor is profitable and feasible. Immersive learning incorporates cutting-edge technologies such as Virtual Reality (VR), Augmented Reality (AR), and Mixed Reality (MR).

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Incorporating Metaverse into Corporate Training Programs in 2023: A Look into the Future

Infopro Learning

In recent years, the term has been used to describe the growing trend of virtual and augmented reality (AR/VR) technologies, which are being used to create immersive and interactive digital experiences. Such immersive experiences are not possible with traditional training methods, such as video or text-based training.

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Emerging eLearning Trends That Will Shape 2022

Harbinger Interactive Learning

AR (Augmented Reality) which is poised to get more mainstream in eLearning. VR (Virtual Reality) may still be limited to specialized skills considering budget constraints. Poonam: Today, most companies are struggling with skilling and reskilling of employees owing to new business needs.

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Virtual reality and augmented reality: overhyped or new industry standard?

CLO Magazine

So why would we use VR or it’s little cousin, augmented reality, in our training? In fact, I predict that this technology will eventually become as ubiquitous in training as video. Even though it looks like a video game, it isn’t. However, these skills still benefit from life experience. Can AR also improve them?

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From Content to Connection: Elevating Training Delivery

Infopro Learning

Recent developments in advanced data analytics have led to the creation of AI-driven platforms that can quickly track a learner’s behavior and preferences at any time and performance-optimized content that adjusts in real time. Mobile learning platforms offer seamless learning opportunities outside a traditional classroom.

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