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Augmented Reality – Now A Reality at Upside

Upside Learning

We first posted about Augmented Reality way back in April 2009. Street Racing is a simple car controller ‘game’ (well, the game part is still under development) where you have to control the marker like a car steering to steer the car and avoid hitting obstacles. Use the marker to play the game.

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April 2010 Monthly Roundup: 10 Most Popular Posts

Upside Learning

We talked on various topics in April – from LMS to Augmented Reality, from Games to AS 3.0 Lists good tutorials and blogs on ActionScript 3.0 5 Good TED Talks On Games. 5 interesting talks from TED’s past, focusing on games. Tools for Developing Augmented Reality Applications.

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25 more real-world examples of Virtual Reality

E-Learning Provocateur

Widely criticised for its evil genius paradigm, I urge us to appreciate the game’s otherwise authenticity. Anchor Construction uses virtual reality to train its construction workers , while UPS uses it to train its truck drivers. This charming Kiwi uses 360° video to record pov tutorials for mobile productivity apps.

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Ways Games Make Learning Coding, Math, and Science More Fun!

Hurix Digital

Summary Game-based learning is revolutionizing K12 education by making subjects like coding, math, science, and financial literacy more engaging. Lets explore how games can offer a dynamic lens through which to study history. Why Games Make Learning Fun? Lets start! Table of Contents: What is Gamified Learning?

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Exploring Various eLearning Formats: A Comprehensive Guide

Gyrus

Various methods, including learning portals, hyperlinked pages, screen cam tutorials, streaming audio and video, live web broadcasts, threaded discussions, chats, and desktop video conferencing, contribute to engaging and interactive eLearning experiences. Quizzes, simulations, and progress tracking are all examples of gamified elements.

Format 130
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Exploring Various eLearning Formats: A Comprehensive Guide

Gyrus

Various methods, including learning portals, hyperlinked pages, screen cam tutorials, streaming audio and video, live web broadcasts, threaded discussions, chats, and desktop video conferencing, contribute to engaging and interactive eLearning experiences. Quizzes, simulations, and progress tracking are all examples of gamified elements.

Format 130
article thumbnail

Exploring Various eLearning Formats: A Comprehensive Guide

Gyrus

Various methods, including learning portals, hyperlinked pages, screen cam tutorials, streaming audio and video, live web broadcasts, threaded discussions, chats, and desktop video conferencing, contribute to engaging and interactive eLearning experiences. Quizzes, simulations, and progress tracking are all examples of gamified elements.

Format 130