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9 Top eLearning Trends of 2017 from 49 Experts

eLearningArt

Also, in some way or other, Virtual Reality and Augmented Reality systems will surely find applicability in some sectors. I think the desire to try something new, to care about aesthetics and usability, and to become relevant to the workforce (again) are evolving standards in our field. tweet this image].

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Virtual reality and augmented reality: overhyped or new industry standard?

CLO Magazine

So why would we use VR or it’s little cousin, augmented reality, in our training? That’s why I’m betting VR will eventually be a standard part of training like videos are today. Virtual and augmented reality have not seen wide public buy-in. appeared first on Chief Learning Officer - CLO Media. But do you?

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18 Top Learning, Technology & Media Links: Weekly Digest – 11

Upside Learning

Need to quench your thirst for the latest in learning, technology and media links further? Technologies like 4G and LTE, Near Field Communication (NFC), barcodes and augmented reality will see increasing amounts of hype in 2011, and the use of mobile/social/location combinations will soar, the report says. Dabbling in QR Codes.

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eLearning: Interesting Weekly Finds #12

Upside Learning

Some studies help answer some of the questions now surrounding serious games-or games whose primary purpose is something other than entertainment, such as military training, education, physical therapy-and determine the relationship between the use of video games and learning as measured on standardized tests.

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What Is An eLearning Authoring Tool? Less Than 100 Words

Roundtable Learning

Authoring tools are most commonly known for creating eLearning courses, but they can also develop learning courses in other modalities, such as virtual reality (VR) and augmented reality (AR). Lectora allows designers to push standard capabilities further with advanced coding that can develop high-customized interactions.

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Still More Alternatives to Second Life: More 3D Worlds to Explore

Kapp Notes

Combining in one application rich media such as 3D worlds, slideshows, videos, avatars, voice, chat, and interactive 3D objects. Participants can choose from a range of display options including PCs, handheld augmented reality devices, or holographic and large Immersive Display environments.

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Free learning & development webinars for April 2022

Limestone Learning

PT: Six Ways Asynchronous Video Increases Training Productivity and Three Times to Avoid It (Free for ATD members) Learning delivered through a video conferencing platform continues to be the standard for remote training.

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