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Top 4 Proven Instructional Design Strategies to Enhance eLearning for Corporate Training

Adobe Captivate

For example, an interactive video couple with augmented reality / virtual reality, an infographic, a checklist/job aid, etc. Use conversational tone with active voice. It refers to the use of game-design techniques in non-game context. However, the microlearning strategy is not a silver bullet for training.

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Top 18 Incredible Resources on Using QR Codes in E-Learning & M-Learning

Learnnovators

Place QR Codes on e-learning course screens for scanning and downloading additional supplementary learning or references materials such as the glossary, Job Aid, References, etc. QR Voice : This is another interesting tool that encodes a given text message (up to 100 characters, in a language of your choice) into QR code.

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A-Z of Digital Learning

The Learning Rooms

Augmented Reality. Refers to collections of data that are too large or complex to be processed using traditional applications. EdTech refers to the use of technology to facilitate and enhance learning experiences. Hardware refers to physical computer parts, such as motherboard, monitor, webcam, keyboard, or speakers.

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DR. STELLA LEE – CRYSTAL BALLING WITH LEARNNOVATORS

Learnnovators

STELLA LEE: While none of us can predict how AI will impact our workplace or shift the nature of work, we have already experienced how AI is integrated in many aspects of our lives from face recognition software to voice-activated conversational agents and recommender systems. You might have heard of the term “algorithm black box”.

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TOP 18 INCREDIBLE RESOURCES ON USING QR CODES IN E-LEARNING & M-LEARNING

Learnnovators

Place QR Codes on e-learning course screens for scanning and downloading additional supplementary learning or references materials such as the glossary, Job Aid, References, etc. QR Voice : This is another interesting tool that encodes a given text message (up to 100 characters, in a language of your choice) into QR code.

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Mobile gives the edge

Learning with e's

What will happen when the combination of GPS, cameras, augmented reality, voice control and mobility become mainstream, and everyone has access to information about everything, everywhere? References Agar, J. Mobile will certainly give learning the edge. 2004) Constant Touch: A Global History of the Mobile Phone.

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The future of gaming

Learning with e's

Recently, with the development of handheld controls (such as the Nintendo Wii), 3D screens (Nintendo 3DS) and non touch gestural and voice controls (Microsoft's XBox 360 Kinect) games have become increasingly captivating, and have an immersive quality. References Nemerow, L. 1996) Do classroom games improve motivation and learning?

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