article thumbnail

What Will eLearning Look Like in the Year 2066?

eLearning Brothers

Virtual or Augmented Reality. In virtual reality, a learner enters an enclosed environment. The next area of exploration is augmented reality which uses specialized tools, such as smart glasses, to impose virtual objects onto the real world. We know learners benefit from experiential learning.

article thumbnail

9 Top eLearning Trends of 2017 from 49 Experts

eLearningArt

Also, in some way or other, Virtual Reality and Augmented Reality systems will surely find applicability in some sectors. Expect continued improvements in the ease of getting streaming video content to learners, and improvements in delivering both standard and interactive video. tweet this image]. tweet this image].

Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

article thumbnail

How to Use Augmented Reality for Technology Based Learning

Origin Learning

That being said for the humor, let’s explore how augmented reality can be used for technology based learning, such as e-learning and m-learning. For other organizations, where virtual reality is not that big a necessity, augmented reality does the trick. can benefit from augmented reality programs.

article thumbnail

Top Learning, Technology & Media Links: Weekly Digest – 5

Upside Learning

But exactly how the digital wallet will become main stream is still up in the air. Augmented Reality Marketing In 2010 And Beyond. Along with location-based marketing, augmented reality applications really came into focus for many brands, from luxury companies to small businesses in 2010.

Media 196
article thumbnail

How is elearning health getting better through augmented reality?

Creativ Technologies

The EMS team, which might take time to arrive at the scene of the accident, can ask someone to help the patient because the latter has his vitals like his blood pressure and can see his injuries in depth through the 3D-based incoming video stream etc. The post <strong>How is elearning health getting better through augmented reality?</strong>

article thumbnail

Future of Learning Technology – 2015

Upside Learning

Establishment of Flash as the de-facto development platform for custom eLearning creation allowing use of streaming audio/video over the web. Augmented Reality would also play an important role in sophisticated advanced performance support systems. example: Pune Layar ).

article thumbnail

IBM Watson And The Future Of Learning

Upside Learning

In my opinion, computers with software/hardware that support true natural language processing abilities coupled with augmented reality interfaces can change the learning landscape; or to be more precise, the way performance support is perceived and used in the workplace.

IBM 195