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Google’s Glass Project – Wearable Augmented Reality Glasses

Upside Learning

The video shows an augmented reality concept that is integrated with Google’s services, with voice commands, video chat, location check-ins, maps (outside and in-store), weather, etc. Google officially announced Project Glass yesterday. You need to be logged into your Google Account to view this post].

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Top 4 Proven Instructional Design Strategies to Enhance eLearning for Corporate Training

Adobe Captivate

For example, an interactive video couple with augmented reality / virtual reality, an infographic, a checklist/job aid, etc. Use conversational tone with active voice. However, the microlearning strategy is not a silver bullet for training. Identify the specific “Learning Objective” and make it more objective focused.

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eLearning Cyclops: Wicked, Cool Example of Augmented Reality

eLearning Cyclops

Wicked, Cool Example of Augmented Reality. While attending the Enterprise Learning Conference & Expo today, I saw an example of the use of augmented reality as created by BMW. Check out this very cool blog post from MinuteBio about how BMW is using augmented reality. [.] Privacy Policy. Newer Post.

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9 Top eLearning Trends of 2017 from 49 Experts

eLearningArt

Also, in some way or other, Virtual Reality and Augmented Reality systems will surely find applicability in some sectors. The top eLearning Trends 2017 being discussed are micro-learning, augmented reality, analytics, gamification and mobile learning. Michael Allen is the CEO of Allen Interactions.

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Virtual reality and augmented reality: overhyped or new industry standard?

CLO Magazine

So why would we use VR or it’s little cousin, augmented reality, in our training? Voice-activated tools augment our daily conversations by making the internet a conversation partner. But AR is much more than voice commands. This augmented experience allows people to make different decisions. But do you?

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Top 50 Mobile Learning Resources

Upside Learning

Voice: The Killer Application of Mobile Learning. 7 Things You Should Know About Augmented Reality. M-Learning: Emergent Pedagogical and Campus Issues in the Mobile Learning Environment. Using Mobile Technology to Enhance Students’ Educational Experiences. Location-Aware Computing. Mobile technologies and Learning.

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Project Glass: Learning Game-Changer Or Just Another Advertising Medium

Dashe & Thomson

Since my last blog post, AR: Augmenting the Reality of Learning , we’ve probably seen the most hyped augmented reality product in history. I’m of course talking about Project Glass , an R&D program by Google to prototype and build an augmented reality head-mounted display (or HMD).