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ID and eLearning Links 4/16/19

Experiencing eLearning

Precede Higher Order Thinking |Education & Teacher Conferences Summary of Pooja Agarwal’s research on retrieval practice for higher order thinking tags: research learning bloom education. tags: research learning bloom. Andrew Watson, summarizing Pooja Agarwal’s research. Learning Theories.

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Bloom and bust

Learning with e's

Bloom's Taxonomy has been hailed as a template for best practice in course design. Bloom's Cognitive Taxonomy is probably the best known and most used, and is organised into six levels of learning rising from simple to complex. And yet Bloom's taxonomy raised some serious issues. How relevant is it in the digital age?

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How eLearning Consulting Services Drive Effective Training Strategies for Businesses

42 Design Square

eLearning Consulting Companies utilize proven instructional design models like ADDIE and Blooms Taxonomy to improve knowledge retention, ensuring employees develop critical skills effectively while boosting workplace performance and productivity. Optimizes Training Programs Data-driven insights help refine and improve course content.

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How Do Serious Games Work in a Large Enterprise?

Knowledge Guru

The majority of corporate learning content involves Bloom’s verbs like identify, remember, understand, etc. L&D should include games (or other gamified solutions) in the mix when the goal is to improve knowledge transfer, change attitudes and behaviors, improve processes, or onboard a new hire.

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ADDIE is the Scavenger of Instructional Design, Not the Bitch Goddess (or Blooming Beyond Bloom)

Big Dog, Little Dog

One of the learning tools that is perhaps most often plugged into ADDIE is Bloom's Taxonomy. While Bloom's Taxonomy has been quite useful in that it has extended learning from simply remembering to more complex cognitive structures, such as analyzing and evaluating, newer models have come along. Revised Bloom's Taxonomy.

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Bloom’s Taxonomy and Learning Games

Knowledge Guru

Use Bloom’s Taxonomy to help you craft your objectives and accurately assess what level of cognitive skill learners need to use to produce your goal. Bloom’s levels don’t function in isolation of one another, even though we tend to think of them as doing so. Bloom’s Taxonomy and Game Types. Building a Drive game?

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The RETAIN Model for Creating Effective Courses

TalentLMS

Adaptation A change in behavior as a consequence of transfer. Crossing over from the Traditional Apart from creating real life scenarios, create characters that impact the scenario. Provide plenty of options to choose from. This creates a sense of control over the learning situation.