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ID and eLearning Links 4/16/19

Experiencing eLearning

The links and resources in this post include collections of research, specific research on retrieval practice, an overview of learning theories, H5P’s new branching scenario option, and a widget for changing the colors in the Storyline modern player. Learning Science and Research. Research Collections. Retrieval Practice Research.

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Ensuring a “Serious Game” Meets Its “Serious” Objectives

Kapp Notes

Here are some thoughts on what needs to be done to develop an instructional game that meets the objective of actually teaching something to the player. One can’t bolt game elements onto traditional learning or social education and expect that to be an effective, interesting or even instructional game.

Games 275
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The Storytelling Element of Instructional Games

Kapp Notes

Even player driven games like Eve Online have hundreds of underlying stories which have been created by the players themselves. Stories have been used for centuries to pass information from one person to another and to guide behavior and thinking. Games can provide a visual and narrative context for player performance.

Games 269
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Ruth Clark Claims “Games Don’t Teach”

Experiencing eLearning

Journal of Educational Psychology, 104, 235-249. One of the benefits of games for learning is application and behavior change, something this research didn’t measure. It may take us a while to figure out exactly how, but we can make educating oneself playful and a great, life long game again. Adams, D.M., Mayer, R.E.,

Teach 433
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Ideas About Games and Learner Assessment

Kapp Notes

The article outlines some good ideas for integrating assessments into games and why simply sticking a multiple choice question into an otherwise “cool” game doesn’t make it an educational game or even fun. In-Process Assessment – How did the player choose his or her actions? How long did it take?

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Adding Social To Learning Games

Upside Learning

It’s great to use the weak moments during game-play to push elements of learning value/content through to the player. Greed is an exceptional instance, game players are greedy, they want more. It’s interesting to see ‘learning’ mentioned, rewards are definitely part of influencing behavioral change. HealthSeeker.

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How to Easily Create Powerful Customer Education

Spark Your Interest

Customer Education is the most underestimated competitive advantage organizations have. And while traditionally it applied to businesses selling widgets or software, customer education now also applies to governments, and non-profits, who have a product or service. The benefits of customer education are many.

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