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General Considerations for Mobile Learning (mLearning)

Upside Learning

Simply put, mobile learning is the acquisition or modification of any knowledge and skill through using mobile technology, anywhere, anytime and results in the modification of behavior 2. However, without an alteration in behavior, it is not deemed to be learning. Terms such as teaching and training are not used in this definition.

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Mentoring: More Than Just a Match 

CLO Magazine

Leading a mentoring program means more than just matching people and calling it a day. That single task barely scratches the surface of what it takes to effectively run a mentoring program. Mentoring administrators are part coach, part facilitator, part support network and part matchmaker.

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Research to Practice: Games and Simulations

Kapp Notes

It is better to have one “expert” avatar and another “motivational” avatar in a learning environment rather than having one combined “mentor” avatar. Creating avatars and having a learner perform a task as an avatar can influence a person’s actual behavior outside of being an avatar. Tags: Content Guide. Reference : Fox, J. &

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Strategy Questions

The Performance Improvement Blog

If you want employees to be customer-focused, values-based, data-driven, innovative, and team-oriented, then they need learning interventions that will help them develop these strategic behaviors. Tags: Leadership Organizational Learning Training robert simons Seven Strategy Questions strategy Working Knowledge.

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The promise of generative AI and ChatGPT for L&D

Docebo

In L&D specifically, automation via AI might look like: Auto-tagging. Most people would benefit from 1:1 coaching and mentoring vs the “crowded classroom” approach. The first major commercial uses for AI and ML were generally in automation, and will likely lay the foundation for adoption for years to come. But what about 12,000?

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Bob Mosher on Informal Learning and Performance Support

Learning Visions

Work-flow issues and choosing the right tasks – get to a behavior focused list, not a task list. To design for the 5 moments of need, we need to design for processes, steps, concepts (too often we just get steps) Don’t get caught up in the jargon of the tool/task, think in terms of the behavior (the humanity!) Which tasks do you DO?

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CCK09: Notes on Learning Networks and Connective Knowledge

Experiencing eLearning

In our everyday social interactions we both predict and explain behavior, and our explanations are couched in a mentalistic vocabulary which includes terms like ‘belief’ and ‘desire’.” Tags: Connectivism Lifelong Learning cck09 cognitivism learning networks Stephen Downes. content and knowledge.

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