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eLearning Trends for 2015: Here to Stay or Go Away?

Association eLearning

Gamification, not to be confused with game-based learning, is the use of game elements such as leaderboards and badges, in courses. Mobile learning (mLearning) refers to content that can be accessed anywhere, on any device. Augmented Learning. Augmented learning is the next “cool-factor” innovation in eLearning.

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Narrow Your Focus for Branching Scenarios

Experiencing eLearning

Customer service Communicating with teenagers DEI (diversity, equity, and inclusion) Consultative sales New manager training Refining broad topics to a narrow focus Those broad topics might be what stakeholders or clients request in a branching, but your job is to narrow the focus. Think about how you learn to play basketball.

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Business-aligned strategies for Performance Transformation: An Interview with Anu Galhotra, VP, Learning Solutions, Infopro Learning

Infopro Learning

We have been witnessing change like never before, where Learning is crucial for thriving in these challenging times. For the workforce, it is the ability to learn that continues to be the driving force behind adapting to the ‘new normal’. Learning is a journey, where experiences and interactions contribute to overall performance.

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Were My 2018 E-Learning Predictions Correct?

LearnDash

The year sure went by quickly, did e-learning evolve at the same pace? At the beginning of every year I take a moment to make three predictions in the e-learning industry. Either way, it’s fun to watch the evolution of e-learning! Prediction #1: Growth in Micro-Learning Delivery & Reporting.

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3 E-Learning Predictions for 2018

LearnDash

This year we will be getting more “micro”, seeing a rise in subscriptions, and (possibly) machines. I must confess that this year I have been struggling to come up with my predictions for the e-learning industry. Prediction #1: Growth in Micro-Learning Delivery & Reporting.

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A conversation with GamEffective

Kapp Notes

Floman: GamEffective is a gamification platform for both learning and performance management – sometimes it is used for one of the two (e.g. just learning) and sometimes for both (learning and performance). Kapp: In your opinion, what makes gamification so effective for learning?

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Gamification Basics

Web Courseworks

Gamification is revolutionizing the field of learning and development. Gamification Strategies for Instructional Designers and Trainers skills seminar I led at the recent ASTD Chicagoland Chapter meeting at the DePaul University School for New Learning on September 18 th. That was the main thrust of the Game On!