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LEARNING CAMPAIGNS – FACILITATING SKILL BUILDING AND BEHAVIOR CHANGE

Learnnovators

These campaigns are typically focused on promoting your learning product, such as an online course or a training program. In contrast, learning campaigns are designed to facilitate actual learning, skill-building and long-term behavior change. This is referred to as retrieval, specifically as retrieval practice.

Behavior 130
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ASTD ICE 2013 Presentation Resources

Kapp Notes

Here is some content and references from the presentation. Reference: Yee, N., & Bailenson, J.N. Creating avatars and having a learner perform a task as an avatar can influence a person’s actual behavior outside of being an avatar. Reference : Fox, J. & Reference: Sitzmann, T. Raptivity(Games Pack).

ASTD 228
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The Ultimate Glossary of eLearning Terms

LearnUpon

Advanced Distributed Learning is an initiative established by the US Department of Defense, aiming to make the delivery of online training consistent across content formats, technologies, and organizations. Online web support was added to the specification in 1998. ADL (Advanced Distributed Learning). Agile Learning. Authoring Tool.

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#DevLearn 2012: Kapp Presentation Resources

Kapp Notes

Reference: Yee, N., & Bailenson, J.N. Reference: Baylor, A. Creating avatars and having a learner perform a task as an avatar can influence a person’s actual behavior outside of being an avatar. Reference : Fox, J. & Reference: Sitzmann, T. & Kim, Y. A study by Ersner-Hershfield et al.

DevLearn 242
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#ASTDTK14 Slides and Resources

Kapp Notes

Here is some content and references from the presentation. Reference: Yee, N., & Bailenson, J.N. Creating avatars and having a learner perform a task as an avatar can influence a person’s actual behavior outside of being an avatar. Reference : Fox, J. & Reference: Sitzmann, T. & Bailenson, J.

Slides 203
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#ASTDTK2013 Resources from ASTD Presentations

Kapp Notes

Reference: Yee, N., & Bailenson, J.N. Reference: Baylor, A. Creating avatars and having a learner perform a task as an avatar can influence a person’s actual behavior outside of being an avatar. Reference : Fox, J. & Reference: Sitzmann, T. & Kim, Y. A study by Ersner-Hershfield et al.

ASTD 228
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Resources from Training 2013 Conference and Expo #trg13

Kapp Notes

Here is some content and references from the presentation. Reference: Yee, N., & Bailenson, J.N. Reference: Baylor, A. Creating avatars and having a learner perform a task as an avatar can influence a person’s actual behavior outside of being an avatar. Reference : Fox, J. & Raptivity(Games Pack).