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LEARNING CAMPAIGNS – FACILITATING SKILL BUILDING AND BEHAVIOR CHANGE

Learnnovators

In contrast, learning campaigns are designed to facilitate actual learning, skill-building and long-term behavior change. I’m referring to learning that involves building complex skills, or changing deeply ingrained behaviors. This is referred to as retrieval, specifically as retrieval practice. I’m pretty sure you can’t.

Behavior 130
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ASTD ICE 2013 Presentation Resources

Kapp Notes

Here is some content and references from the presentation. Reference: Yee, N., & Bailenson, J.N. Creating avatars and having a learner perform a task as an avatar can influence a person’s actual behavior outside of being an avatar. Reference : Fox, J. & Reference: Sitzmann, T. Raptivity(Games Pack).

ASTD 228
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#DevLearn 2012: Kapp Presentation Resources

Kapp Notes

Reference: Yee, N., & Bailenson, J.N. Reference: Baylor, A. Creating avatars and having a learner perform a task as an avatar can influence a person’s actual behavior outside of being an avatar. Reference : Fox, J. & Reference: Sitzmann, T. & Kim, Y. A study by Ersner-Hershfield et al.

DevLearn 242
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#ASTDTK14 Slides and Resources

Kapp Notes

Here is some content and references from the presentation. Reference: Yee, N., & Bailenson, J.N. Creating avatars and having a learner perform a task as an avatar can influence a person’s actual behavior outside of being an avatar. Reference : Fox, J. & Reference: Sitzmann, T. & Bailenson, J.

Slides 203
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#ASTDTK2013 Resources from ASTD Presentations

Kapp Notes

Reference: Yee, N., & Bailenson, J.N. Reference: Baylor, A. Creating avatars and having a learner perform a task as an avatar can influence a person’s actual behavior outside of being an avatar. Reference : Fox, J. & Reference: Sitzmann, T. & Kim, Y. A study by Ersner-Hershfield et al.

ASTD 228
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Resources from Training 2013 Conference and Expo #trg13

Kapp Notes

Here is some content and references from the presentation. Reference: Yee, N., & Bailenson, J.N. Reference: Baylor, A. Creating avatars and having a learner perform a task as an avatar can influence a person’s actual behavior outside of being an avatar. Reference : Fox, J. & Raptivity(Games Pack).

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Resources from Learning 3.0 Conference Presentation

Kapp Notes

Here is some content and references from the presentation. Reference: Yee, N., & Bailenson, J.N. Reference: Baylor, A. Creating avatars and having a learner perform a task as an avatar can influence a person’s actual behavior outside of being an avatar. Reference : Fox, J. & Enspire Learning.