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Re-evaluating Evaluation | Social Learning Blog

Dashe & Thomson

Hardly ever do they use “Level 3: Behavior,” and they never use “Level 4: Results.” The title was “Expanding ROI in Training Programs Using Scriven, Kirkpatrick, and Brinkerhoff,” which sounds pretty academic. as it has come to be known—the “Smile Sheet.” I have found this to be extremely frustrating. But it wasn’t.

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Learning Challenges for the Insurance Business in the New Normal

Infopro Learning

It will be distinguishable for organizations to hire talent that does not only have sound knowledge of the insurance industry but are also tech savvy to undergo the transformation phase smoothly. Bolstering Cyber Security. As insurers are finding new ways to analyze data, they must also equip workforce to secure data from cyberattacks.

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Integrating Game Design Principles into Instructional Design for e-Learning

Experiencing eLearning

Example: supervisor effectiveness training where you talk to people in cubicles about employee security/workplace violence. You assess risks based on employee behavior, prioritize threats. Good games don’t tell you if you’re succeeding or failing, you see it by the consequences of choices.

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8 Types of Motivation for Online Learning

LearnDash

Fear-based motivations sound very negative at first, but they aren’t necessarily. For instance, a learner may be motivated to take your compliance course for fear that their company will fail an audit, but their reward for having taking your course is the security of knowing they have met all their requirements. Extrinsic: Fear.

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The promise of generative AI and ChatGPT for L&D

Docebo

Or 3,500 employees completing the exact same security training. It can’t get to the level of 1:1 coaching (yet), but it can help filter out a lot of the superfluous and irrelevant content a learner doesn’t want or need, and it can adapt to user behavior and dynamically adjust in response. They’re created because they scale.

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Gamification of Learning and Instruction Blog Book Tour Week One Recap

Kapp Notes

She felt that in an industry where knowledge is valued that withholding knowledge to shape behavior or action was wrong. We understand human motivation and how people process information and how they learn and how to shape behavior so it lasts. In Defense of the Term Gamification. Actually we have the most to contribute. Two Choices.

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A Conversation with Duncan Lennox

Kapp Notes

Lennox: Qstream is a scientifically proven method for developing long-term retention and behavior change in professional sales teams. Kapp: Sounds like a great solution using some interesting cutting edge research, can you tell me how you developed and implemented the concept? Kapp: Can you tell us a little about your company, Qstream.