Remove Behavior Remove Taxonomy Remove Theory
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ID and eLearning Links 4/16/19

Experiencing eLearning

The links and resources in this post include collections of research, specific research on retrieval practice, an overview of learning theories, H5P’s new branching scenario option, and a widget for changing the colors in the Storyline modern player. Learning Theories. Learning Science and Research. Research Collections.

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Sneak Peak: My Book on Gamification of Learning and Instruction

Kapp Notes

Chapter Three presents theories behind the elements of gamification. Also explored are the concepts of distributed practice, social learning theory, achieving the flow state, scaffolding and game levels, and the power of episodic memory. Lucas carefully outlines taxonomy for building game reward structures.

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A Quick, No-Nonsense Guide to Basic Instructional Design Theory

SHIFT eLearning

A lot of eLearning professionals, especially those who have just started with their practice, often ask about the need for theory. Why bother with an instructional design theory at all? Practice and theory actually goes hand in hand. Three Most Popular Learning Theories of Instructional Design. Behaviorism.

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The RETAIN Model for Creating Effective Courses

TalentLMS

Adaptation A change in behavior as a consequence of transfer. The RETAIN model, developed in 2008, aptly describes distinguishing features in an eLearning program and their implementation level. Crossing over from the Traditional Apart from creating real life scenarios, create characters that impact the scenario.

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The RETAIN Model for Creating Effective Courses

TalentLMS

Adaptation: A change in behavior as a consequence of transfer. The RETAIN model, developed in 2008, aptly describes distinguishing features in an eLearning program and their implementation level. Crossing over from the Traditional: Apart from creating real life scenarios, create characters that impact the scenario.

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Make Learning Supportive and Available Everywhere

Integrated Learnings

eLearning does not have to be high tech; it just has to increase expertise and change behavior. Masie recommended that we make the decision for each bit of content whether the learner is there to check the box or there to change their behavior; there is a time and place, he says, for both.

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Converting Live Workshops to an Online Course (Part II)

Web Courseworks

The challenge is the intangibles of face to face — the social behavior like bonding and talking. This blog post will outline the second most important concept in delivering an online course: Consistent design of learning activities and use of Bloom’s taxonomy to encourage learner engagement in higher level learning.

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