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Interactyx and Traliant Announce Partnership To Deliver Online Sexual Harassment Training via TOPYX LMS

TOPYX LMS

The suite focuses on changing behavior rather than memorizing rules and laws and consists of a 30-minute employee version, a 60-minute manager’s version, and a two-hour course for managers in California (AB 1825, AB 2053) and Connecticut, which covers the mandated two-hour training requirement.

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Learner Engagement: Behavioral, Cognitive, & Affective

Experiencing eLearning

That’s part of behavioral engagement. Behavioral engagement. Behavioral engagement is the actions and behaviors people take during learning, which may support or hinder learning. Different researchers have identified different behaviors as showing engagement, but this one seems relevant for workplace elearning.

Cognitive 345
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Visual Design, UI, Twine: ID Links 11/19/24

Experiencing eLearning

This workflow also includes some information about how he handles version control. Because learners view it as irrelevant, they’re less likely to remember their training and less motivated to change their behavior. Instead of writing in Twine’s visual editor, he writes in a text editor and uses VSCode.

Design 418
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Axonify version 100 – From start-up to soar

Axonify

It’s a big day for the Axonify R&D (research and development) team, as we celebrate the release of our 100th version. The company needed to drastically reduce costs related to loss and safety incidents, by changing employee behavior and ingraining the right knowledge and safety best practices.

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Developing a Results Driven Curriculum

A well-designed learning curriculum develops and nurtures skills needed to achieve organizational and business goals with the most effective and engaging set of experiences. This ebook outlines 5 critical steps to develop learning solutions that will help you achieve the most ambitious objectives.

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Why Negative Reinforcement is Actually Quite Positive!

Association eLearning

Skinner, a behavioral scientist in the 20 th century. Please note, this is an extremely over-simplified version of Mr. Skinner’s life work, but it will suffice for our purposes.). Adding stimuli to increase a behavior. Removing stimuli to increase a behavior. Adding stimuli to decrease a behavior.

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Should We List the Learning Objectives?

Experiencing eLearning

Objectives are designed to guide behavior. So, how can it be that identically-worded objectives can adequately guide the behavior of two disparate groups of individuals (learners and instructional designers)? And even for teachers or IDs, a plain language version to explain the goals might be just as effective or more so.)