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The questions prompt quite a lively and interesting discussion among online community members. The Learning Circuits BigQuestion for May is: How do we need to change in what we do in order to address learning/performance needs that are on-demand? OK, so this is not about the easy questions.
If the learner is able to apply their knowledge through interactions, it will assist them in processing the information in more depth, and they will have a higher likelihood of recalling the information and transferring it to a real-world setting. But first the bigquestion…How interactive does your interactivity need to be?
Here is this Month's ASTD BigQuestion: Second Life Training? Just as there are considerable differences in blended learning and virtual classroom training, what are some of the major differences (surprises) in training within virtualworlds? Here are the Two Videos.
The ASTD Bigquestion this month is What did you learn about learning in 2008? Of course, I wrote a number of posts this year about virtualworlds: Some Facts about Immersive Learning Worlds We Have 2D Virtual Classrooms? Why 3D Teaching Higher Order Skills in a VirtualWorld Complaint?
Since I'm likely not going to be blogging for about a week starting Friday, I thought I'd get an early jump on this month's BigQuestion from LCB - ILT and Off-the-Shelf Vendors - What Should They Do? There's really a lot at stake in this question in that it goes far beyond the question. to.Net 2.0. On new devices.
The Learning Circuits BigQuestion for this month is: If you peer inside an organization in 10 years time and you look at how workplace learning is being supported by that organization, what will you see? To answer this question, I’ve organised my own two cents’ worth under six major banners… 1.
This month’s BigQuestion from the Learning Circuits blog asks: If you peer inside an organization in 10 years time and you look at how workplace learning is being supported by that organization, what will you see? …. They supply pre-packaged and self-customizable games to the corporate world. Thankfully!
The Learning Circuits Blog BigQuestion of the Month for May is “What will workplace learning technology look like in 2015?&# This is a tough question for me, because I tend to see what could be the workplace tech if we really took advantage of the opportunities. tablets) are expanding the possibilities.
Based on the recent BigQuestion - Learning Technology 2015 – I received an interesting question: "Tony, what do you think of environments like Second Life? Do you think these have a great future in the world of learning for adults?" What about by 2015 to go along with the bigquestion?
Last Friday, my colleague Andrea May responded to a very timely “bigquestion” from Tony Karrer’s Learning Circuits Blog. This month’s bigquestion, posted by Ben Betts of HT2 (Karrer is on blog-sabatical), is “Does Gamification Have a Role in Workplace Learning?”. and consulting firm Deloitte Touche Tohmatsu Ltd.,
Last Friday, my colleague Andrea May responded to a very timely “bigquestion” from Tony Karrer’s Learning Circuits Blog. This month’s bigquestion, posted by Ben Betts of HT2 (Karrer is on blog-sabatical), is “Does Gamification Have a Role in Workplace Learning?” . and consulting firm Deloitte Touche Tohmatsu Ltd.,
ASTD's BigQuestion for January is, again, a series of questions. So this is a big challenge for me this year. I am writing a book this year called "Learning in 3D" about using virtualworlds for learning, that will be a challenge as all of my books have been. Tags: ASTD BigQuestion.
The ASTD Bigquestion this month is an annual question: What did you learn about learning in 2009? So one of the tasks I will do to answer this question is to see what posts were the Best of 2009 from several different sources. Resources for Researching VirtualWorlds. Avoiding the Virtual Ghost Town.
I Saw a Virtual Patient at MedBiquitous. Today, I attended some great sessions including one on using virtual patients in training. Several organizations shared the tools used develop these virtualworlds. Several organizations shared the tools used develop these virtualworlds. Privacy Policy.
The BigQuestion for January in the Learning Circuits Blog is, rather predictably, what are your predictions for 2010? Certainly this is the scenario that will have been played out in many private sector organisations across the world, less so at this point for the public sector.
Storyboarding is a crucial skill to have in our elearning world and Kevin offers great insight on its uses and value in elearning design along with a bit about the history of storyboarding. I Saw a Virtual Patient at MedBiquitous. One More Thing to Add - BigQuestion #LCBQ. It's The BigQuestion #LCBQ.
If you are interested in this, I will be doing a Virtual Presentation – Ten eLearning Predictions for 2010 that will be closely aligned with this post. And probably will get some more ideas from the BigQuestion - Predictions and Plans for 2010. Also – I’m asking for a bit of help at the bottom to identify Prediction #10.
Tackle the bigquestions about your learning strategy. LMS features found in modern, world-class learning suites. Tackle the bigquestions about your learning strategy. LMS features found in modern, world-class learning suites. Here is how to figure out your criteria, and get it right. Who you gonna call?
| Main | We Lost A Good One Folks.Well Miss You Philip » September 24, 2007 Croquet VirtualWorld Demo The development of multiple platforms for virtualworlds like Croquet speaks, I think to the power of these environments to form new mediums. Beautiful video BTW.
The BigQuestion this month are Predictions for Learning in 2008. Prediction #2 => Virtual Classroom Tools - Meeting Tool + Second Life Lite A medium size Virtual Classroom / Meeting Tool will announce features in 2008 that are not 3D immersive, but that are more like Mii characters in a 2.5D during 2008.
e-Clippings (Learning As Art) Home Archives Subscribe About My Social Networks « Universal Widgets | Main | "US House approves extension to Net tax ban" (Washington Post) » October 31, 2007 How about a Virtual Room instead of a VirtualWorld? Back to Webware again.So Back to Webware again.So
Thoughts (OK Rant) on this Month’s BigQuestion The Future of Online Learning: Ten Years On That's a pretty good list to start from. And there are some good ones - Innovation and Learning I Collect My Knowledge in My Friends: The Distributed "We" To Blog or Not to Blog?
We asked participants the following questions: 1. What challenges do you expect 2008 to bring for the virtualworlds industry? Also examined in the report are the 2008 business goals for many of the leading companies in the industry. What are your top 3 trend predictions for 2008? What business goals have you set for 2008?
Katie Salen) | Main | The Invention of Good Games:Understanding Learning Design in Commercial Video Games (Katrin Becker thesis) » February 27, 2008 Worlds for Study: Invitation - VirtualWorlds for Studying Real-World Business (and Law, and Politics, and Sociology, and.) (by
Main | Great New PaperVision Examples - 3D in Your Browser » February 28, 2008 Small Basket of VirtualWorld Items Still playing a bit of catch up from GDC and I have some interesting virtualworld notes. The VirtualWorld market is growing, the pie is getting bigger so relative slices will appear smaller.
. | Main | "A Vision of Students Today" from the Creators of "The Machine is Us/ing Us" » October 19, 2007 Mark is very late to the virtualworldsbig news about SL and IBM. So yes, Ive fallen a bit behind in my virtualworld reading but that just means I get to see all the interesting stuff all at once.
But in a world full of customization, learners are demanding more. In this article we’ll explore production v customization, the rise of online , self-paced learning, and the future of the training industry in a post-COVID world. Now, 100 or so years later, we live in a world full of customization. Mass production.
This means, if rolled out correctly, it can offer the best of both worlds. But the best way to bridge these two worlds is to make your teams more agile and resilient. Successful delivery of such programs depends on the right mix of virtual and in-person learning, with the right tools and technologies to match.
Main | Help Firefox 3 Set a Guiness World Record!! An arts degree is now perhaps the hottestcredential in the world of business." Grockit Gets $8M Series B for "Massively Multi Player Online Learning Game" U pdated virtualworld data for Q2 2008 : Nice visual of the virtualworld universe.
The bigquestion is: Are you leaving your business open to vulnerabilities? Join Mike Hruska, CEO of Problem Solutions, as he addresses one of the most pressing questions in today’s digital landscape — is AI truly secure? They’ll share experiences, challenges and successes in creating engaging virtual learning environments.
Tomi Ahonen: Mobile in Learning: lessons from around the world - Ignatia Webs , June 15, 2010 First key speaker at mLearncon Tuesday 15 june 2010. How can one ‘mandate’ something in a world whereby we’re striving to be flatter, more connected, less hierarchical and ostensibly more socially aware of our brethren? Chalk Pushcast.
Funny Future of e-Learning Research Cross Posting Futures Games Gaming & Learning Government Hardware Industry informal learning Innovation Insanely Cool Content Job Leads Latest News Learning Learning 2005 Learning As Art Learning/Training Learning/Web 2.0 The Lewin Links This link should take you to the page I have on del.icio.us
Main | Great Quote from Interview with Raph Koster » February 04, 2008 Catch Up Post: VirtualWorlds Saving Lives, Experience Design and an RFI for an MMO for NASA (acronym attack!) " Review of Ted Castranovas latest book : Exodus to the VirtualWorld NMC gives away free copies of Virtual Reality Room for Second Life.
This month's question came from a reader the June 2008 BigQuestion is: Second Life Training? Just as there are considerable differences in blended learning and virtual classroom training, what are some of the major differences (surprises) in training within virtualworlds? compared to what?
Making the decision to invest in a custom eLearning solution is a big step—one that typically involves getting buy-in and approval from senior leaders and stakeholders, who’ll almost always want to know (among other things), What is this going to cost? In fact, we tend to liken our capabilities to the construction world.
Shortly, I'll be responding to this month's BigQuestion with my Predictions for Learning in 2008. In the meantime, I'm spending more time blogging and in virtual sessions. I still believe SCORM doesn't fit the world of eLearning 2.0, In December 2006, I posted my challenges and predictions for 2007.
by Kevin on June 7th, 2010 The BigQuestion at the Learning Circuit’s Blog for June is “What Tools Should We Learn?” Being cursed…er, um…excited to be part of that world, in my view here are the top 10 categories of tools anyone working in the eLearning industry need to learn: 1.
A bigquestion - David Weinberger , May 1, 2011. Managing in a networked world - Harold Jarche , May 16, 2011. Virtual Trust - Harold Jarche , May 9, 2011. MoveOn Co-Founder Talks Social Networking - Jay Cross , May 31, 2011. This will be fun: Mother of all MOOCs - George Siemens , May 19, 2011.
For this short-term offer the delivery channel is purely digital, including virtual classroom sessions, with focus on access and speed rather than perfection in curricula. Now that there is a short-term online learning offer in place, it’s time to reflect on THE bigquestions around corporate learning for the near future.
So, again, a bigquestion is whether they are designing a kind of simulation that plays within the simple interactions you describe? One expensive component of creating a truly engaging experience that is MEMORABLE is the use of virtual reality animation and flash.
This month's BigQuestion asks what new skills learning professionals need going forward in a Web World, "where learning and performance solutions take on a wider variety of forms and where churn happens at a much more rapid pace". I don't see sweeping evidence of that in my physical (rather than virtual) world.
Also visit the creators of the LMScast podcast over at LifterLMS , the world’s leading most customizable learning management system software for WordPress. That’s a bigquestion, right? There’s Oh, it’s a huge question. Chris Badgett: Was that virtual? The get people together? Yes, it was.
Therefore, in this episode of LMScast, we have been joined by an expert education entrepreneur, Liam Austin from entrepreneurshq.com who will guide us on how to generate predictable revenue from workshops, webinars, and other virtual events. Not only workshops but also any virtual events should have some value for attendees.
net - need to check this out.supposed to be an online virtualworld conference in a virtualworld. In the meantime let me introduce you to the world of Facebook apps. interesting tidbit (look at racetomars.ca) Unreal 2.5 Facebook and the new Web of Social Gaming.so Are you all on Facebook? It can also host games.
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