This site uses cookies to improve your experience. To help us insure we adhere to various privacy regulations, please select your country/region of residence. If you do not select a country, we will assume you are from the United States. Select your Cookie Settings or view our Privacy Policy and Terms of Use.
Cookie Settings
Cookies and similar technologies are used on this website for proper function of the website, for tracking performance analytics and for marketing purposes. We and some of our third-party providers may use cookie data for various purposes. Please review the cookie settings below and choose your preference.
Used for the proper function of the website
Used for monitoring website traffic and interactions
Cookie Settings
Cookies and similar technologies are used on this website for proper function of the website, for tracking performance analytics and for marketing purposes. We and some of our third-party providers may use cookie data for various purposes. Please review the cookie settings below and choose your preference.
Strictly Necessary: Used for the proper function of the website
Performance/Analytics: Used for monitoring website traffic and interactions
As we knock on 2010’s doors, it’s a good time to look at what we did on this blog in 2009. We started this blog in March 2009 and in its 10 month existence has more than a 100 posts. The blog now has about 500 subscribers and has received more than 53000 page views and more than 200 comments. Mobile Learning.
It’s been a year since we started blogging (March 03, 2009) and we are raring to go another notch high. In the process of writing & sharing our thoughts, we now have a whole bunch of people (bloggers) at Upside who follow a large number of related blogs daily. There has been some important learning too on the blog front: 1.
Social LearningBlog Training and Performance Improvement in the Real World Home About Bios Subscribe to RSS The Sound of Silence by Jim on April 7, 2011 in eLearning At what point does narration really add anything to an eLearning module, and at what point is it simply being added because “it’s what’s expected?”
Social LearningBlog Training and Performance Improvement in the Real World Home About Bios Subscribe to RSS Can Games Transform the World? Games seem like a really cool way to add some fun to learning and seem to pose little or no risk to the learning outcome. Mistakes or guessing should cause realistic consequence.
Social LearningBlog Training and Performance Improvement in the Real World Home About Bios Subscribe to RSS Not Everyone is a Social Customer by Paul on February 11, 2011 in Development Tools , customer service , social learning A couple weeks ago I wrote a blog about the need to train your clients on the various methods of…training.
Back when I wrote my instructional design careers series in 2007, I was only aware of a few blogs by instructional designers. Since then, I’ve discovered a wealth of blogs by instructional designers, e-learning developers, and workplace learning specialists. E-learning. Instructional Designers.
We follow a whole lot of blog – most of them focused on the learning, workplace learning, eLearning, and learning technology domain. We have learnt a lot from these blogs and thank all those blog writers for their invaluable insights on various topics. Bersin & Associates : Blogs. Learn and Lead.
Rather, it has to be learned through experience. Now, experiential learning is great. I think it is safe to say that anyone who has touched a hot stove (no matter how many times your Mom said not to) learned after only one experience not to do it again. That would NOT be a good day at work.
Over so often I get asked what fundamentals of game design apply to the design of learning games – a very difficult question to answer that. In my opinion, every sort of principle ever used in the design of commercial video games applies to the creation of digital learning games as well. more about that here.
tags: images free creativecommons. Wiki by Kevin Wilcoxon with lengthy articles on learning and training. Categories are foundations, teaching online, course development, and the future (including references to the Serious e-Learning Manifesto). tags: freeware e-learning scenarios branching. eLearning Wiki.
Download additional analysis and all the commentary in the free 2017 eLearning Learning Trends eBook. Microlearning is less about short attention spans than it is making sure that every minute in learning is productive and useful. Gameful Design — This ranges from gamification to seriouslearning games.
I’d been mulling posting these to the blog. So here they are – a Top 100 Learning Game Resource list. If you are already developing learning games, these links will broaden your horizons, as they did mine. It is All Fun and Games…And Then Students Learn- Kapp Notes, July 30, 2008. What Makes a Learning Game?
I’d been mulling posting these to the blog. So here they are - a Top 100 Learning Game Resource list. If you are already developing learning games, these links will broaden your horizons, as they did mine. It is All Fun and Games…And Then Students Learn- Kapp Notes, July 30, 2008. What Makes a Learning Game?
Do Serious Games Work? Some studies help answer some of the questions now surrounding serious games-or games whose primary purpose is something other than entertainment, such as military training, education, physical therapy-and determine the relationship between the use of video games and learning as measured on standardized tests.
Ever so often I get asked what’s so great about games and learning using games. While in this context it doesn’t directly tie to eLearning, I felt this tiny video would be interesting to post to our blog. Related posts: Patterns at Play – Fundamental to Games Our Favorite Game Design Blogs 5 Good TED Talks On Games.
Trawling through my feeds earlier this weeks I came across this link-up post by Ricard Nantel over at the Workplace LearningBlog pointing to a blog post on Harvard Business Publishing about six social media trends. Social business becomes serious play. Worth a quick recount: 1. Social media begins to look less social.
I follow a whole lot of e-Learningblogs, and they typically cover topics like web 2.0, social media for learning, e-Learning technology, the state of the industry, etc. Once in a while, they do tackle interesting, chewy e-Learning design questions (but not as often as I could wish for). Work on your boss fight.
The presentation is meant for beginners, and will help them draw lines between simulations and games from a learning and learner experience perspective. At the end of the session, I’m hoping the attendees will have newer perspectives on how they might use games and simulation or game-like elements in their learning design and solutions.
It’s everywhere – these varied conversations about learning games and the spending of millions of dollars to further the state of art in learning games. This new audience will demand more engaging learning and the organization needs to provide it. I’ll be adding that as a comment to this post as soon it’s up on the site.
Related posts: GBL 2010 – Recap (Day 2 Part 1): Serious Games 5 Good TED Talks On Games Our Favorite Game Design Blogs. Tags: Future Technology Game Based Learning Innovation Gaming Faceoff Microsoft's Project Natal Omek Omek Interactive Omek vs Natal Projact Natal Video Project Natal Video Game Control.
If you had time to evaluate the research on learning styles, what would you conclude? Here’s what four cognitive psychologists concluded: “The contrast between the enormous popularity of the learning-styles approach within education and the lack of credible evidence for its utility is, in our opinion, striking and disturbing.
They call this the “User Community&# around a site; there’s also communities around tags. Here’s Site Community for my blog; you can enter your own URL there to see your user community. If you’re more interested in the people than the pages and tags, the People Search By Site is a better tool.
The Big Question posed on Learning Circuits this time,as always , is thought provoking –. What did you learn about Learning in 2009? I think my learning for 2009 was focused around three primary areas; this obviously derives from my focus on innovation in elearning and is biased, but here goes. Mobile Learning in India.
Creating Successful m-Learning Strategy – Part 3. Third and final post of the series on creating successful m-learning strategy, based on the mLearnCon workshop, this post discusses about the tools and techniques used for developing mLearning courses. Upside Blog iPhone App Is Here– Download Today.
Earlier this morning, I was trawling through my feeds and came across this interesting post on Cathy Moore’s blog. You can have learning that’s just as engaging without busting the bank, choose wisely. Media choice is often (not always) what determines a large part of eLearning development cost. A Follow-up Post.
Longtime blogger Jim Groom , an Instructional Technology Specialist and adjunct professor at the University of Mary Washington , wrote about giving credit where credit is due (in traditional academic journals) when it comes to using ideas authored in “unconventional academic media,&# i.e. blogging, etc. Hybrid George. Shame on me.
Company executives have a “blindspot” for the language of learning. Given this blindspot, Clark Quinn asks the critical question that all trainers and learning specialists should be asking themselves. He writes in his blog : The problem, then, is where do you come in? So too with training and learning in organizations. . .
Learn more about their 3D solution here. As announced first on this blog, ProtonMedia announced a strategic partnership with RWD on heals of another announcement of a strategic partnership with Kaplan-EduNeering. Yes 3D Learning – it’s looking like you have a bright future ahead. She ends her post with Improved performance.
Marcia Conner & Tony Bingham’s book The New Social Learning is, quite simply, a must-read if you are in either responsible for learning in, or running, a business. If you’ve followed this blog at all, you know that social learning is the key to competitiveness and survival. Tags: social.
I propose the 5-stage model of e-moderation developed by world-renowned networked learning guru, Gilly Salmon. While Salmon’s model primarily supports asynchronous networked learning, I contend that it supports synchronous networked learning just as well. This is where the “serious&# class begins.
I agree and have blogged about this issue previously. Retention will become a serious problem for any company seeking high performance. Learning opportunities have been postponed or eliminated entirely. See my blog post on this topic. Times article. Opportunities for advancement have been delayed.
Bloomfield Situated Learning in Virtual Worlds: The Learning Ecology of Second Life by Elisabeth R. Learning Archetypes as tools of Cybergogy for a 3D Educational Landscape by Lesley Scopes (who also contributed to the book, great detailed use of the learning archetypes.) by Robert J. Pursel and Keith D.
Soon after I posted These are Not Serious Games on the blog and as a discussion on Linked-In , there was a flurry of comments over a couple of days that quickly covered some thoughts about Serious Games. Another major distinction between ‘casual’ and serious games is that serious games work on the logic of cause and effect.
Recently, I read a blog article about connectivism by Debora Gallo. Soon after, I attended a presentation about m-learning by Jan Herrington, in which she too mentioned connectivism. Learning in the digital age. Siemens bills connectivism as “a learning theory for the digital age&#. Theoretical foundations.
I decided to answer the four questions in blog postings. So here is the answer to the first question which is, “What are the key advantages of Serious Games/Immersive Learning Simulations?&#. Learning outcomes presented in a game context with specific missions/goals/tasks. Bandura’s (1986) social learning theory.
But on a serious note, my oldest son is just learning to drive and providing him with a realistic models of driving situations with information about proper driving behavior is a good thing and something I want to encourage so he gains knowledge of how to be a good driver as quickly as possible. Tags: Content Guide.
A great deal seems to be happening in the e-learning space and I've been getting a number of press releases and information about product, events and other great happenings so I thought I'd share some of that information in this post. Blog Book Tour for Social Media for Trainers. Tags: industry.
brainstorming: lots of wikis, blogs, social networking, audio/podcasts. Other research questions: What technologies are used in other industries and have a solid user base there that learning institutions should be looking at (2-3 years out)? learning preferences, LDs, etc. Horizon Report. Trends and Challenges facing education.
This was my favourite talk, and I will blog about it in more depth.). Melinda Gates crystallised 3 lessons that non-profit organisations can learn from Coca Cola. Sunny Forsyth exemplified how passion can solve some of the world’s most serious problems. Tags: conference 1-liners ideas ted tedx tedxcanberra.
Corporate E-learning (This one’s in pretty good shape.). Other E-learning (See what I mean? Tags: Uncategorized Blogs lazy Organization RSS. Ricky: We’ve got to use our brains. Lucy: Well, let’s see. Ricky: You stay out of this. Seriously, it’s no wonder my feed reader is overwhelming right now.
I found a very readable article today on the use of blogs to promote critical reflection and community of practice for language teachers. It's good to see that research is being published into the serious educational/teacher professional development aspects of blogging. Reference: Yang, S.-H.
I’ve been seeing a lot more social media icons on websites these days, and you may have noticed that I’ve recently added a few to this blog. Well, I figure that if I’m serious about the use of social media for collaborative learning and peer-to-peer knowledge sharing, then I should do what I can to encourage participation.
The discussion on ITFORUM this week has been deeply about mobile learning (if you’re into mlearning, it’s worth checking in!). I think a PDA sized device for data capture (audio and video for instance) is more plausible than a tablet, and vice versa for serious content consumption and creation. Tags: mobile.
You have to quickly learn the necessary Zeko terms to navigate the roads and respond to events along the way. The scenario was inspired by a language-learning activity designed by Kinection. The “bookmark&# tag means that this scene will appear as an option when users click the “Rewind&# link to the left of the story.
We organize all of the trending information in your field so you don't have to. Join 59,000+ users and stay up to date on the latest articles your peers are reading.
You know about us, now we want to get to know you!
Let's personalize your content
Let's get even more personalized
We recognize your account from another site in our network, please click 'Send Email' below to continue with verifying your account and setting a password.
Let's personalize your content