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A-Z of Digital Learning

The Learning Rooms

An instructional design framework used to design effective learning. A term to describe adult learning theory. A learning theory developed by B.F Skinner based on the practice of positively reinforcing or rewarding the learner when they perform or achieve the desired learning outcome. Flipped Classroom.

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CCK09: Notes on Learning Networks and Connective Knowledge

Experiencing eLearning

We may contrast cognitivism, which is a causal theory of mind, with connectionism, which is an emergentist theory of mind. This is not to say that connectionism (see also ) does away with causation altogether; it is not a ‘hand of God’ theory. color, shape, location, etc), areas are specialized for specific.

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eLearning vs Classroom Training—How Different Are They?

SHIFT eLearning

Although online training shares many features with classroom training, it also has some unique attributes. The following is a list of the main differences between classroom training and eLearning to help new professionals in the industry get started. 1) The Learning Context. The role of the instructor also differs.

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Why companies are turning to Virtual Reality to engage and train employees faster

STRIVR

Defining Immersive Learning. With roots extending back to the Stanford Virtual Human Interaction Lab, Immersive Learning combines cutting-edge VR technology with advanced learning theory, data science and spatial design to deliver experiential training that is highly engaging and effective.

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Career Advice from an Award-Worthy eLearning Developer

Corporate eLearning Strategies and Development

At that time, I was a training specialist doing classroom training as an stand-up instructor. Having done classroom training prior to that, I felt I was in the "middle of the pack", nothing to distinguish myself among the many other training specialists. I was teaching prior to that too but felt no longer challenged.

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Why companies are turning to Virtual Reality to engage and train employees faster

STRIVR

Defining Immersive Learning. With roots extending back to the Stanford Virtual Human Interaction Lab, Immersive Learning combines cutting-edge VR technology with advanced learning theory, data science and spatial design to deliver experiential training that is highly engaging and effective.

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VR’s Off-the-Shelf Solution for Armed Attack Training

STRIVR

However, no amount of classroom learning, eLearning, or traditional role-playing can adequately prepare an employee for the intense emotion and split-second thinking required. In Immersive Learning, this interactive feature is called a scene hunt. To illuminate this idea, the Immersive Learning feature of a heatmap is employed.