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Competency-Based Training: The Ultimate Guide to Building a Skilled Workforce

Ninja Tropic

Competency-Based Training (CBT) ensures that employees develop the real-world skills necessary for success. Unlike traditional training, which often emphasizes theoretical knowledge, CBT ensures learners can demonstrate real-world skills before moving forward. Training should never be about just completing courses.

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L&D Vision 2022: The Future of Managed Learning Services

Infopro Learning

Organizations were bound to learn about managing their business virtually- from upskilling and reskilling their workforce to virtual employee onboarding and training on how to stay motivated and productive. Organizations need to collaborate with managed learning service providers to build a more resilient and agile workforce.

Services 221
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A-Z of Digital Learning

The Learning Rooms

Technology which overlays digital information such as text labels, images and sounds onto the real-world environment. A framework for developing learning outcomes which vary in cognitive complexity under the skills of recall, understand, apply, analyse, evaluate, and create. C Cognitive Load. Cognitive Overload.

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Transformers

E-Learning Provocateur

The broadcast approach that we deliver virtually today is largely a continuation of our practice pre-pandemic. In the midst of the crisis, we have the moral authority to mature our service offering. Beyond our misgivings with technology, moreover, the virus has also shone a light on our pedagogy. So now is our moment of opportunity.

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Ruth Clark Claims “Games Don’t Teach”

Experiencing eLearning

an irrelevant treasure hunt, you’re adding cognitive load or at the least distracting the brain from the content. In the real world, getting people to complete online learning is often a challenge. Clark Aldrich has created a number of successful games and simulations, such as Virtual Leader.

Teach 421
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Singapore Learning Symposium Resources #SLS2013

Kapp Notes

Singapore’s games sector comprises of over 62 games development, publishing and services companies. A Meta-Analysis of the Cognitive and Motivational Effects of Serious Games. Also referenced was research about games and cognition supported by a grant from DSO National Laboratories , Singapore. Sitzmann, T. Wouters, P.,

Resources 191
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The next normal

E-Learning Provocateur

Specifically, I invited a shortlist of L&D practitioners around the world to answer the following question: How will the COVID-19 pandemic impact learning and development in the long term? “The one thing I am curious about is the impact of quarantine, social distancing and remote work on memory, cognition, learning and behaviour.