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Taxonomy of Learning Theories

E-Learning Provocateur

To clear some of the obfuscation that surrounds learning theory, I have developed the following Taxonomy of Learning Theories. This taxonomy identifies key theories that apply to workplace learning, categorises them according to common properties, and illustrates the relationships among them. Cognitive load . Behaviourism .

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Creating eLearning Content around Learning Objectives with Simple and User-friendly Authoring Tools

easygenerator

When developing learning objectives, it is important to use Bloom’s taxonomy. The theory is a classification of different levels of cognitive learning. Of all survey respondents, 81% indicated they are familiar with Bloom’s taxonomy, and for 77%, it is helpful in the process of creating learning content. Tin Can API.

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iPad Applications In Bloom’s Taxonomy

Upside Learning

It’s an interesting graphic that actually places example iPad applications into Bloom’s levels of performance in the cognitive domain. This has bubbled up in my feeds not once, but several times now. Focussed around students, and not really workplace learning, but interesting nonetheless. Check it out.

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ID and eLearning Links 4/16/19

Experiencing eLearning

Cognitive load, spacing effect, forgetting effect, worked examples, and more. Retrieval Practice & Bloom’s Taxonomy: Do Students Need Fact Knowledge Before Higher Order Learning? Why didn’t fact quizzes improve higher order learning in the present study, as many cognitive scientists and educators contend?

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Bloom’s Taxonomy and Learning Games

Knowledge Guru

Use Bloom’s Taxonomy to help you craft your objectives and accurately assess what level of cognitive skill learners need to use to produce your goal. Most complex tasks require us to use multiple levels within the taxonomy. The original taxonomy is from 1956, with a revised taxonomy developed in 2001.

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Motivation and #Games: Motivational Theories for Instructional Games

Kapp Notes

The two teamed up and wrote what they called “The Taxonomy of Intrinsic Motivation.” The taxonomy was divided into two sections. Curiosity in terms of sensory and cognitive inquisitiveness. Curiosity in terms of sensory and cognitive inquisitiveness. Cognitive and affective process analyse s (pp.

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A-Z of Digital Learning

The Learning Rooms

Blooms Taxonomy. A framework for developing learning outcomes which vary in cognitive complexity under the skills of recall, understand, apply, analyse, evaluate, and create. C Cognitive Load. Cognitive Overload. Learners can explore the consequences of their actions. D Digital Learning. Digital Literacy. Working Memory.