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Game Based Learning: Is It Appropriate For My Association?

Association eLearning

According to BigFish games, 58% of Americans play video games , with 68% of that population older than 18. Why are games so popular, and how can we leverage gamification for association learning? Games create a sense of “flow” – a concept coined by theorist Csikszentmihalyi (pronounced “Chick sent me high”).

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Is Your Measuring Stick Allowing You To Manage For The Better.

Dashe & Thomson

I was surprised to learn that baseball began as a boys’ game and that most adults had no interest in the sport whatsoever. The game went from being played by farm boys, to city boys, and back again. Nuances like box scores, trades and scouting were all born. Players ultimately developed, and their stats reflected that.

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The RETAIN Model for Creating Effective Courses

TalentLMS

With the widespread use of platform independent eLearning, instructors scramble to convert their existing courses’ content into online learning material. Unfortunately, most trainers and faculty believe that the deployment of powerpoint and pdf notes on a learning management system equals the development of eLearning content.

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Gamification Mechanics – What Are They and Why Are They Important?

Adobe Captivate

Gamification is one of the most popular trends in eLearning. Gamification increases learner engagement, makes eLearning fun and interactive, improves learner’s knowledge absorption and retention and enhances the learning experience for learners from all age groups. Well, it wouldn’t be a game without a scoring system, would it?

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The RETAIN Model for Creating Effective Courses

TalentLMS

With the widespread use of platform independent eLearning, instructors scramble to convert their existing courses’ content into online learning material. Unfortunately, most trainers and faculty believe that the deployment of powerpoint and pdf notes on a learning management system equals the development of eLearning content.

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13 Reasons Why VR Enterprise eLearning ISN’T What You Need Next

Learnbrite

VR is another step up for serious games enabling users to fail in safety, learn from choices, operate in impossible, impractical or hazardous environments, perform motor memory tasks, and offers incredible data for performance assessment. Courtesy of: PwC’s Digital Pulse So why isn’t VR learning what you need next?

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Unlocking Learning with Educational Games for Kids in K12 Classrooms

Hurix Digital

Research shows that using games to teach (gamification in education) has been a widespread practice for thousands of years. Educators rightly recognize this and are leveraging all tools at their disposal, including K12 learning games. Some of the educators have introduced game-based learning in their classrooms.