Remove Examples Remove Taxonomy Remove Teach
article thumbnail

How to Use Bloom’s Taxonomy for Effective Course Design

Petra Mayer

Bloom’s Taxonomy is a framework that has been guiding educators, trainers, and course developers for years. In this article, we’ll explore what Bloom’s Taxonomy is, how it works, and how you can use it to design effective courses that truly resonate with learners. What is Bloom’s Taxonomy?

article thumbnail

Daily Bookmarks 06/23/2008

Experiencing eLearning

educational-origami » Rubrics - Bloom’s Digital Taxonomy. Sample rubrics for blogging, bookmarking, search, discussion, wikis, collaboration, digital publishing, and more. Four Letter Words - How wiki and edit are making the Internet a better teaching tool - Using Wiki in Education -.

Wiki 170
Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

article thumbnail

Are We Using Bloom’s Taxonomy Correctly?

Magic EdTech

And hence teaching as well as assessing should also be progressive! Bloom’s Taxonomy comes handy while designing the teaching/ learning that is progressive in nature!! Blooms taxonomy is relevant in the cognitive domain.It Blooms taxonomy is relevant in the cognitive domain.It What happened to him?

article thumbnail

Sneak Peak: My Book on Gamification of Learning and Instruction

Kapp Notes

The chapter provides some examples of gamification and parses the term into its component elements. Chapter seven, presents a framework for developing games that teach higher order thinking skills from predicting outcomes, to synthesizing content to ultimately problem solving. Nathan has been playing video games his entire life.

article thumbnail

Top 100 Learning Game Resources

Upside Learning

Examples from TWITCHSPEED.COM Digital Game-Based Learning, June 17, 2009. Teaching Educational Games Resources. Caspian’s ILS taxonomy- Clive on Learning, November 17, 2008. Serious Games: Slideshow of examples from an event at Harvard Business School, December 13, 2007. The Learning Circuits Blog, October 13, 2007.

Games 280
article thumbnail

Top 100 Learning Game Resources

Upside Learning

Examples from TWITCHSPEED.COM Digital Game-Based Learning, June 17, 2009. Teaching Educational Games Resources. Caspian’s ILS taxonomy- Clive on Learning, November 17, 2008. Serious Games: Slideshow of examples from an event at Harvard Business School, December 13, 2007. The Learning Circuits Blog, October 13, 2007.

Games 280
article thumbnail

A-Z of Digital Learning

The Learning Rooms

Whether you’re exploring innovative online teaching methods, embracing new ways to learn, or simply curious about eLearning and educational technology, this resource will help you understand the language that shapes digital learning. Blooms Taxonomy. Examples include technical knowledge, writing abilities or project management.