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Last week, while justifying Apple’s refusal to allow Flash player on iPhone/iPad, Steve Jobs wrote– “ New open standards created in the mobile era, such as HTML5, will win on mobile devices (and PCs too) ”. A few days before the launch of iPad Apple had released a list of ‘iPad ready’ websites having support for HTML5.
Adobe also unveiled Flash platform 10.1 Flash is the favorite delivery platform (development tool) for eLearning courses due to its huge install-base and ability to produce engaging content. Y ou can use existing Flash development skills to provide engaging elearning apps for handheld devices. -
The Open Screen Project was started to help create a singular experience on multiple devices (using Flash) be it Computers, Mobiles, TV or Game consoles. Obviously, using Flash platform tools offered by Adobe. Also porting Flash runtimes on handheld devices has been made royalty free (which wasn’t the case earlier).
In 2012 Apple announced the iPhone 5, two new iPads and the new iPad mini; Google unveiled their first tablet, the nexus 7 and later the 10″ version; Amazon gave us three Kindle Fire HD tablets. iPhone) and Android (e.g. Resist the temptation to simply convert your eLearning desktop to HTML5. Samsung S3).
This has come just in time for mLearning implementers; there is a new tool out in Google Labs called Swiffy that let’s one convert flash animation (swf files) to a device independent HTML5. Simply put, this will allow existing libraries of flash animation content to be ported to devices that run iOS – iPhones, iPads, and iPods.
There’s no other Industry in the world that was more affected by Apple refusing to embrace Adobe Flash in their iOS devices like the eLearning Industry. I don’t have the exact numbers but I would venture to say that more than 98% of all eLearning was/is based on Adobe Flash (i.e. Let me explain. Absolutely we can.
The iPhone’s revolutionary user interface has changed the way we look at mobile devices. The iPhone SDK let’s you create native applications for the device. Designing the User Interface of Your iPhone Application: Covers available components to develop IPhone application interfaces. Planning Your iPhone Software Product.
About a month back I blogged about Smokescreen which allows advertisers to run simple Flash movies on iPad/iPhone using HTML5/JavaScript. Today while checking my twitter feed I discovered Frash which runs Flash content on iPad/iPhone in a Safari browser. Related posts: Smokescreen – The Future Of Flash Player?
As Harbinger Knowledge Products unveils a brand new version of Raptivity Essential that lets you publish interactions in the HTML5 format in addition to Flash SWF format, I thought it would be interesting to talk to Shweta Kulkarni, who was involved deeply in the engineering of this product upgrade. With HTML5, you may need.OGG format.
A multimedia authoring tool that goes beyond Flash and builds applications based on HTML5, Javascript, jQuery and CSS3 and works well on iOS and Android devices, and the latest HTML5-compatible browsers. Flash CS6 Toolkit for CreateJS. If you are a Flash Pro CS6 user, you can add this free (yes free!) It’s free!
While the demand for HTML5 courses is yet to catch up, the demand is growing stronger nevertheless. The only two devices to do better than the iPads were the iPhone 4s and the iPhone4. We believe at this stage it is the iPad driving eLearning to HTML5. with HTML5 Converter. The HTML5 Converter for Adobe Captivate 5.5
Adobe, in a written statement , announced that it will not support Flash in mobile browsers henceforth. As it is, iPhone and iPad don't play Flash content. It will be a matter of time before new versions of other mobile devices (based on Android and other platforms) stop supporting Flash in browsers.
Most e-learning developers assume the availability of the free Flash plug-in on the learner's browser. Some mobile devices may support Flash, others don't. The Apple iPad, iPhone and iPod are examples where your Flash elements simply won't work. Apple proposes that you use HTML5 instead, to build rich interfaces.
Smokescreen project is an effort to bring Flash player to the iPhone/iPad without installing the Flash plug-in. It’s an open source project implemented in HTML5 and JavaScript. For now this project is targeted at advertisers to enable them to run Flash ads on the iPhone/iPad.
With the announcement of iPhone OS 4.0 Apple has revised the Developer Program License Agreement to ban the use of cross compiler tools like Unity3d, Appcelerator’s Titanium, Adobe’s Flash CS5 etc. for developing iPhone and iPad applications. which we think is a smart feature). or AIR 2.0.
Adobe Captivate 6 introduced HTML5 output, allowing eLearning content to be interactive on mobile devices such as the iPhone and iPad. By combining Captivate's and RoboHelp's HTML5 outputs, you can easily support interactivity for iPhones and iPad in your help system. Embed Captivate HTML5 Content Within RoboHelp.
When Raptivity released its first collection of mobile interactions for iPad and iPhone based eLearning, the path-breaking HTML5 Pack received several accolades. While it was a very useful collection of interactions, it mainly featured a bunch of memory aids such as flash cards. You can encourage exploration by learners.
HTML5: not a magic bullet. HTML5, the newest version of this language, allows web-based applications like Instancy to work seamlessly across all your devices. However, taking advantage of the responsive design features supported by HTML5 is not as easy as flipping a switch. Figure 1: Enable Dynamic Content Resizing.
This week, HTML5. Currently the most common way to publish a Captivate project is as a Flash SWF, an excellent solution because SWF files can be used by the vast majority of the world's personal computers, browsers and operating systems. As an alternative to publishing a SWF, you can publish as HTML5.
Incidentally, if your existing learning is Flash-based and your learners try to access it on mobile devices, this is what they are seeing: Convert, Shrink and Retrofit your existing desktop e-Learning for mobile devices. Mobilize Learning by Optimizing it for Touch. So what is our goal as mobile learning designers?
Now that we have thought about what we can do with our existing courseware let’s think about building some new eLearning and what’s all the fuss about HTML5. There are many more tools and they all do what you want them to do, but as Judy Unrein puts it in her blog post “ Publishes to HTML5? So what’s the fuss about HTML5?
There has been plenty of buzz about HTML5 and it being a "Flash killer." I think HTML5 has great potential and will be a welcomed improvement to the web, but it is still in its infancy and does not show any signs of being able to compete with Flash anytime time soon. FYI: My intent is not to demean these examples.
If the learner is going to access the lesson over the internet (either from a web server or an LMS), publishing SWF and/or HTML5 is the way to go. In addition to the web browser, the learner must have the free Adobe Flash Player on the computer to view the SWF. If you publish HTML5, a web browser is still required for the learner.
Flash is a free cross-browser plug-in that allows interactive content to play on most browsers and computers.The sophisticated Flash development environment allows programmers and designers plenty of room for creativity. No wonder then, a lot of e-learning is built using Flash. SWF) will play okay regardless of the frame rate.
When the topic is displayed in a web browser, mobile device (iPad, iPhone, etc) or HTML Help, the lesson will play (and remain interactive). When creating content within Adobe Captivate, avoid using Captivate features that are not supported by mobile devices (such as Flash animations or rollovers). The Perfect Help Topic.
HTML5 — This is a no-brainer for me and I strongly believe every Rapid eLearning tool should absolutely have a simple way to get a course published to HTML5 in 2012. If I were starting a company today building a Rapid eLearning tool, I would only focus on publishing to HTML5.
A part of a new eBook Mobile Design For iPhone And iPad, this article showcases the variety of methods in which some of today’s most popular websites provide an interactive and (hopefully) useful mobile experience for their end users. Flash Player 10.2 Upon the solid groundwork laid by the Flash Player 10.1 Read it here.
Yes I know Android sales exceeded iPhone sales last year, but the fact remains many of my colleagues own iPhones. That means I need to account for Flash compatibility. Given the iPhone can’t play swf files, I have to make sure I either don’t use them or I use an alternative format – potentially HTML5.
Well, there’s always a way around it – convert them from Flash to HTML5. It is not a difficult thing to do as all you need is to opt for the right authoring tool , that supports conversation to HTML5. Adobe Flash has over the years been a great software for developers, as they use it to develop e-learning courses.
It will automatically generate, optimize and package your Flex applications as native code for industry-leading platforms, including iPhone, Android, Symbian, and Windows Mobile. SublimeVideo [HTML5 Video Player]. Its key features are Full-window mode, Full-screen mode, HTML5 video [no flash plugin required]. environment.
No hubo otra industria en el mundo que resultara más afectada por la decisión de Apple de no adoptar Adobe Flash en sus dispositivos iOS como la industria del eLearning. Podemos hacer una transición exitosa del eLearning al aprendizaje móvil sin Flash? Permítanme explicarles. Pero qué hay de la experiencia de los usuarios móviles?
Arguably, the most common way to publish a Camtasia project is as a Flash SWF. Although your learners will not need Camtasia installed on their computer to use a SWF, they will need a modern web browser and the free Adobe Flash Player (www.adobe.com). window, select MP4-Flash/HTML5 player.
I was thinking about how my own experience with mobile since my first iPhone and later the iPad and all the other devices I’ve owned since, have impacted me in a big way. The Mobile Effect. This is simply wrong for so many reasons, which I previously blogged about.
Traditionally, Adobe Flash has been preferred by e-learning developers around the globe to develop highly interactive training courses. However, the conversion of Flash-based online content to HTML5 is on the rise and that raises questions about the future of Flash and Flash-based training content. Offline Support.
Videos work on iPad and iPhone. By now we all know that Apple will never embrace Flash and most everyone has moved on and began making the necessary transitions toward HTML5 so that iOS devices can display videos properly for their end-users. Excellent for Informal and Social Learning.
HTML5 is the updated version of HTML, which offers unique attributes and behaviour and comes with an extensive set of technologies that make it more useful for building applications and websites. It offers new features like audio and video while running course content on smartphones, iPad, iPhones, and tablets. Security Issues –.
Did You Know Lectora is the ONLY Major HTML5 Authoring Tool? View High Quality Flash Animations on iPhones and iPads. Promising Tools for HTML5 (T&D…this is an eBook. If you are using Lectora then you’re already prepared to build mobile content. Here are some links to help guide you.
Why Flash to HTML5 Conversion is Essential for Your Flash-based Course's Survival The world of online education has undergone a seismic shift in recent years. One such transformation is the shift from Flash to HTML5 for course content delivery. Are you looking for eLearning Solutions?
Although the conversion of flash to HTML5 can take two different approaches, choosing one of them depends solely on the number of projects. In case you’re having a huge number of courses with inadequate skills, you should outsource for an effective transition from flash to HTML5. Audit your flash courses.
For years, the Flash Player reigned supreme in the world of e-learning. It seemed that the Flash Player was destined to rule the technology-enabled learning world. Apple’s products, the iPhone and the iPad, had (and continue to have) a large share of the mobile device market. You have no such problems with HTML5.
by Kevin Siegel If you attend our Adobe Captivate Beginner class , you will learn how to publish projects as SWF (for desktop users) and HTML5 (for mobile users). According to Adobe, the Flash Player is installed on the majority of the world's computers. SWF and HTML5 versions.
Apple doesn't allow Flash--the technology commonly used by websites to deliver online video--to run on Apple devices such as the iPad or iPhone. Which is helping to drive the adoption of HTML5 as an alternate method of delivering video to mobile and desktop browsers. And mobile video is at the center of the fracas.
Two recent example come to mind: 1) Apple not allowing Adobe Flash on the iPhone and iPad; and 2) Adobe recently making the move to a cloud-only Creative Suite product offering. software later this month. I also believe we need some radical changes in our Learning Industry! Do you agree?
No doubt you’ve heard at least a whisper about HTML5 over the last year. It’s a Flash-killer. Another complication is that “HTML5” is often used to refer to a range of modern web technologies. Simply speaking, HTML is the language that the Web is written in, and HTML5 is the most recent version of it. Good answer!
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