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Games, Organizing, & Motivation: ID Links 10/25/22

Experiencing eLearning

This post includes links on games built in Twine, storytelling, organization, useful tools, motivation, and transitioning from teaching to ID. Games built in Twine. Top games made with Twine – itch.io. All of the top games made with Twine on the hosting platform itch.io. Content Theories Of Motivation.

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AI+ in Managed Learning Services: A Game-Changer for Corporate Learning and Development

Infopro Learning

However, combined with Managed Learning Services (MLS), what we at Infopro Learning call “AI + ” for learning can be a game changer, altering how organizations upskill and reskill their talent, supercharge their operations, and fuel business results. billion in 2022 and is projected to reach USD 9.4 from 2023 to 2032.

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AI Tools, Games, Freelancing: ID Links 2/14/23

Experiencing eLearning

This post includes links on AI tools, games, freelancing, top learning influencers, copyright, and more. Games and branching scenarios Play GO VIRAL! Stop Covid-19 misinformation spreading Great example of a quick game to educate people. PDF) Video game meets literature: language learning with Interactive Fiction. |

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Insights for L&D, Twine, Games: ID Links 3/8/22

Experiencing eLearning

This post includes links on insights for L&D, Twine, game design, graphic design, and quality assurance for elearning. Games and branching scenarios. How to Craft Branched Scenario Choices Like a Game Designer – E-Learning Heroes. Plus, Bianca includes recommendations for games to try for more ideas.

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Agile Microlearning Explained

Cognitive science theories already supply the answers. Learner engagement and retention doesn’t have to be a mystery. Learn how OttoLearn packages them into a single platform you can use to deliver microlearning based reinforcement training, and go beyond completions to focus on outcomes.

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Best Practices to Ensure Successful Custom e-Learning Development

Infopro Learning

When collecting details of the target audience, focus on the following elements – Age of trainees/learners: Generally, millennial employees or trainees prefer gaming and simulations in learning, whereas Gen Y and Gen X individuals prefer learning through text-based course content. The learning styles differ according to the age groups.

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Gamification of Learning and Instruction Theory Into Practice Blog Tour

Kapp Notes

We are starting it today as ASTD and I kick-off a 10+ stop blog book tour for the ASTD co-published book The Gamification of Learning and Instruction Fieldbook: Theory into Practice. The goal of this book is to provide a practical, hands-on approach to creating games, gamification and simulations for learning.

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