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Making Learning Fun: Gamification

Origin Learning

A Gartner report says that by 2015, 50% of organizations managing innovation processes will gamify aspects of their business. In another case, 53% of the respondents participating in a Pew research found said that by 2020 gamification will be widely adopted by most of industries, communications scene and most of all education.

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The Gamification of Corporate Training

Association eLearning

Although gamification and game-based learning have been around for a few years, only recently are training departments beginning to take these learning and engagement methods seriously. However, convincing the CEO that gamification works is a tougher challenge. Gamification, Game-Based Learning, and Simulations. Gamification.

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Gamification: Why It’s Good

LearnDash

Coined in 2003, the term “gamification” did not take off in usage until about four years ago. The use of badges, points, tracking, leaderboards, incentives, leveling, status ranks, and rewards are all different aspects that can be employed as part of gamification. Growth In Gamification. What It Is. Why It’s Good.

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Gamification of Learning and Instruction Blog Book Tour Week One Recap

Kapp Notes

The first week of the blog book tour has ended and it has been a fantastic week with informative blog posts, information and opinions about gamification and even a bit of controversy. In some areas it doesn’t work or even make sense to add “Gamificaton” We need to be careful how we apply “Gamification.”

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Use Gamification to Combat Disengagement at Work

Infopro Learning

In recent years, more and more organizations have turned to gamification to combat day-to-day doldrums and put an end to disengagement. The Dos and Don’ts of Gamification. What is your business going to accomplish through gamification? The post Use Gamification to Combat Disengagement at Work appeared first on.

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Training Strategies for the Insurance Workforce: Unlocking Success through Practical Approaches

Infopro Learning

According to the 2023 Gartner CIO and Technology Executive Survey , the primary drivers of digitalization initiatives in the insurance industry this year will be prioritizing customer experience and achieving operational excellence rather than growth.

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How To Use Gamification In 2019: What Works And What Doesn't?

eLearning Industry

Gamification was set to take the world by storm. And yet, many bold predictions from the influential 2011 Gartner Hype Cycle report about the gamification industry did not materialize. So was it just a fad? Or is the best yet to come? Let’s take a look at where things stand in heading into 2019.