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The Gamification of Corporate Training

Association eLearning

According to a 2013 Gartner report 70% of business transformation efforts fail due to lack of engagement. Digitec worked with the Hilton team to create targeted learning for more than 80,000 team members, so far. Average level 1 assessment feedback scores of 4.33 out of a possible 5. But gamification has come a long way.

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Top 10 Competencies of a Gamified Learning Designer

Learnnovators

It requires us to unlearn and relearn the traditional notions of: Learning style/preference (Fun, Social Interaction, Competition). New (additional) dimensions to learning (Challenge, Engagement, Motivation). New (additional) elements to learning (Rules, Challenges, Levels, Scores, Badges, Leaderboards).

Design 186
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How the Workforce Learns in 2019: User-Generated Content

Degreed

According to a soon-to-be-released survey of nearly 800 workers, managers, and leaders we’ve just done with Harvard Business Publishing (stay tuned…), people give their employers’ learning and development opportunities an overall Net Promoter Score of -25. What’s the big deal about user-generated content for learning?

Content 105
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TOP 10 COMPETENCIES OF A GAMIFIED LEARNING DESIGNER

Learnnovators

It requires us to unlearn and relearn the traditional notions of: Learning style/preference (Fun, Social Interaction, Competition). New (additional) dimensions to learning (Challenge, Engagement, Motivation). New (additional) elements to learning (Rules, Challenges, Levels, Scores, Badges, Leaderboards).

Design 100
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How Can You Combine Mobile Learning And Gamification To Create High Impact Training?

Adobe Captivate

Combine Mobile Learning And Gamification For High Impact Training. Whether your organization uses predominantly online training or a blended approach, you would be aware of the impact of using mobile learning in your learning strategy. Combined power can be used to promote “learning as a continuum”.

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Effective Steps to Kick-Start Gamification

Ed App

A recent report from Gartner showed that competition, rewards, and recognition were some of the biggest motivating factors for high-performing employees. Gamification taps into these motivating factors, thus, making them one of the most effective training strategies in recent times. Business gamification.

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How Can You Combine Mobile Learning And Gamification To Create High Impact Training?

EI Design

Combine Mobile Learning And Gamification For High Impact Training. Whether your organization uses predominantly online training or a blended approach, you would be aware of the impact of using mobile learning in your learning strategy. Combined power can be used to promote “learning as a continuum”.