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We’ve been supporting the use of games and gamification for learning for almost 10 years now. This trend is more mature than the others: Gartner says it is finally headed to the mainstream. Game-based learning means that learning happens through, you guessed it, a game with a defined game goal and learning goal.
This year, we are placing our annual (and very popular) learning technology predictions on the the hype cycle. Our 2016 eLearning predictions set in terms of Gartner’s hype cycle. Online learning lags behind other industries in adopting new technologies. Peak of Inflated Expectations: xAPI and Badges. eventually.
This year, we are placing our annual (and very popular) learning technology predictions on the the hype cycle. Our 2016 eLearning predictions set in terms of Gartner’s hype cycle. Online learning lags behind other industries in adopting new technologies. Peak of Inflated Expectations: xAPI and Badges. eventually.
Humans, especially Millennials, have reached a phase where life without a mobile translates into the end of life. This sort of engagement with mobiles has lead to the rise of many mobilelearning trends in the corporate sector. According to Gartner , by 2017, 90% of corporate organizations will support some form of BYOD.
My LMS always wants to be the center of the universe, and it’s such a chore to get it to try new things, like external content and mobilelearning. It’s more acceptable than ever to have an assembly of applications that collectively support learning. Using xAPI — and associated measures and analyses—right has a big impact.
While my time and focus have never veered away from all things enterprise mobilelearning centric, the time to write my thoughts down and share them with subscribers has been in short supply. First off, my apologies to all subscribers for being absent for so long in posting anything new to this blog. Onward and upward, eh?
Here is the short, graphical version: Our 2017 eLearning predictions set in terms of Gartner’s hype cycle. And below the fold, the long version, broken into the five stages popularized by Gartner: Innovation Trigger. As I wrote last year, “Online learning lags behind other industries in adopting new technologies.
The Gartner Hype Cycle is the underlying theory of this project. Learning experience (LX) is hyped as a new class of learning application or platform, different from the traditional LMS in that it affords more opportunities for informal learning, microlearning, social learning, mentoring, and sharing.
Here is the short, graphical version: Our 2017 eLearning predictions set in terms of Gartner’s hype cycle. And below the fold, the long version, broken into the five stages popularized by Gartner: Innovation Trigger. As I wrote last year, “Online learning lags behind other industries in adopting new technologies.
The Gartner Hype Cycle is the underlying theory of this project. Learning experience (LX) is hyped as a new class of learning application or platform, different from the traditional LMS in that it affords more opportunities for informal learning, microlearning, social learning, mentoring, and sharing.
Learnnovators: You were one of the first proponents of ‘mobilelearning’, and have been helping organizations introduce mobile into their learning and performance support initiatives. Could you please share your mobilelearning journey for our readers? What will future workplace learning look like?
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