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Gamification: Why It’s Good

LearnDash

With the continuing growth and development of the internet, social media, and global community, gaming has flourished as a viable median for communication. The increasing popularity of using game mechanics to enhance various concepts, companies, services and goods has grown substantially over the past decade. What It Is.

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mLearning: The Latest Trends and Why You Should Care

The Logical Blog by IconLogic

Let's just consider a couple of these trends, Mobile Device Adoption and the Surge in Social Media Use. " Gartner said that vendors could ship up to 10.5 More People Interacting on Social Media Sites. Mobile Device Adoption. million traditional tablets and next-generation tablet devices worldwide in 2010.

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How Social Learning is Powering Up Today’s Workplaces

Learnnovators

Social learning has always been part of being human, but social media also isn’t a cure-all remedy. ” – Clark Quinn. “ In order to be successful in social learning, organisations need to practice ‘Walk the Social Talk’.” – Jane Hart. “ Techcrunch Study : Many senior executives like to talk the social media talk.

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Social Media Tools, Gamification Becoming Mainstream

Training Industry

According to Brian Burke, an analyst at Gartner, a technology research company, we have to design gaming, social and collaborative environments with the business objectives in mind first. But in order for the environment to meet those objectives, we must make sure it is designed with a player-centric approach.

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Quotes and excerpts on the need for Learning 2.0 from the Best of T+D: 2007-2009

ID Reflections

and Workplace Communities: Embedding social media within WBT courses reintroduces these social exchanges without sacrificing the cost savings or WBT's time-of-need "replay capability." If the learning organization doesn’t get into that 70 percent and use social media, they’re going to get left behind.

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What is social learning?

From the Coleface

Last week I attended #SLCONF , a conference on social learning. Social learning is a zeitgeisty term which is very much in the early stages of the Gartner hype cycle for most organisations. I participated to find out more about what social learning is and what L&D practitioners should be doing about it/ with it.

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The 2008 Top 3 Semi-Learning Related Books

Kapp Notes

I've written about the concept in The Metaverse Hype, Decline and Realism Cycle--We've Seen It Before Number 2: Groundswell: Winning in a World Transformed by Social Technologies (Forrester Research) by Charlene Li and Josh Bernoff If you want to understand how Social Media or Web 2.0

Gartner 100