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How do you build eLearning?

B Online Learning

Do you import a bunch of PowerPoint slides, add a player skin with the obligatory Next and Previous buttons, attach some word documents as resources, and then hit publish? Finally, we get real life users in to test it and provide feedback on any areas that might be causing issues: spelling, functionality, instructions, navigation.

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8 Things To Look For When Hiring Your Next eLearning Outsourcing Provider

Infopro Learning

You might even consider a pre-launch kick-off meeting to verify that all the key players understand your vision. You should also leave room for unforeseen issues, such as interactive online training content that takes longer than expected, or glitches that slow down the eLearning development process.

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Growth Mindset, AI, and More: ID Links 3/14/23

Experiencing eLearning

This post includes links on growth mindset, an AI tool for instructional design, branching scenarios, accessibility, and a magazine issue with elearning articles by multiple prominent authors. For example, how would you make a version of the game UNO usable to DeafBlind players? I share these links periodically here on my blog.

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Hosted Services Exaggerate WordPress “Issues”

LearnDash

The online course creation industry is a large one with players of all sizes. For many the decision is between using a hosted platform or one on WordPress. The program you use to create (and sell) online courses is a matter of personal taste.

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How to hide the Player Next and Previous buttons on Storyline 360

Julian Davis

Recently I was presented with a tricky issue. When returning to graded Question slide that had already been submitted, the Player buttons Next and Previous were still showing. The post How to hide the Player Next and Previous buttons on Storyline 360 first appeared on Digital Learning Solutions.

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Learning Game Design Series, Part 6: Rewards and Scoring

Knowledge Guru

Rewards can be anything players earn via game play. The new wave in learning games—and in gamification of learning—is to give players achievements for accomplishing certain tasks or hitting certain milestones. Let your reward be a form of feedback to the player. Have the player lose points if they fail to achieve that standard.

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AI Tools, Games, Freelancing: ID Links 2/14/23

Experiencing eLearning

One issue that often arises is the language of the indemnification clause. This article provides very specific notes on language to watch for and suggestions for revising the language to be reasonable for the kind of risks individual consultants should assume.

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