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Top 100 eLearning Items

Tony Karrer

Introducing The Conversation Prism eLearning Trends 2007 and 2008 TechCrunch White Label Social Networking Platforms Chart How to Insert YouTube Videos in PowerPoint Presentations LinkedIn Tips and Tweaks: Do More with your LinkedIn Account Introduction to Wikis, Blogs, Social Bookmarking, Social Networking and RSS Corporate Policies on Web 2.0

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Augmenting Human Intellect: Vale Doug Engelbart

Clark Quinn

His mission manifested further in the ‘ mother of all demos ‘, where he showed collaborative work, video conferencing, and more, working with a mouse, keyboard, and graphic display. Doug is widely known as the inventor of the mouse, but that was just an implementation detail in his broader view.

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19 Insider Secrets About Selecting An LMS

Spark Your Interest

They diverted the money they were spending on the ongoing maintenance and hired an instructional designer with LMS knowledge. Working together they identified an LMS that met their needs, was easy to use, and only had a modest cost. Many courses are a disappointing and uninspiring collection of video and static pages.

LMS 264
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Simulations Games Social and Trends

Tony Karrer

This is further complicated by the fact that there’s expectation that learning is going to be more and more part of day-to-day knowledge work. You need to think about how your learning business lines up with the reality of work and tools in the near future.

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Top eLearning Posts

Tony Karrer

vs. 2.0 - Help Needed 1,206 17 21 Personal Learning Knowledge Work Environment 1,199 3 23 Course Authoring and Rapid eLearning Tool Satisfaction 1,155 8 6 Collaborative Learning Using Web 2.0 and eLearning 2.0 Start-Up Guides 1,368 1 22 eLearning 1.0 Tools - A Summary 1,147 2 28 Personal and Group Learning Using Web 2.0

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Q&A With Student from King's College

Kapp Notes

Your book, "Gadgets, Games and Gizmos for Learning" highlights an often overlooked fact about video games and other technological devices: their educational value. Trying to convince non-techies of the learning potential and value of video games for learning is a daunting task. the future.they'll get over the video game bias as well.

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How to Solve 10 Common Training Problems With Video

TechSmith Camtasia

In this post, we examine ten pain points that video training addresses – the first of which is the time and money spent on face-to-face learning for repetitive tasks. Step one is to replace certain face-to-face orientations and training with video-based learning content. But often, video can be used as a substitute.

Problem 40