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eLearning Conferences

Tony Karrer

docnum=446 January 12-14, 2009 Learning and Technology World Forum 2009, London, United Kingdom. https://gem.glasgows.co.uk/ latwf/login_mailinglist.html January 12-14, 2009 Management World 2009, Singapore. link] conference.php January 16-18, 2009 World Universities Forum , Mumbai, India. link] downloadfile.cfm?docnum=446

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Webinar: Flipped Learning 2.0 - A Learning Theory Updated for a Virtual World

eLearning Brothers

The pandemic-driven move towards virtual learning is challenging training departments across the globe. Popular training techniques, such as Flipped Learning, which transforms the group learning space into the individual learning space, can be difficult to execute in an online environment - but that doesn't have to be the case!

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My History of Live Blogged Notes

Experiencing eLearning

Storytelling and Scenario-Based Learning. Tips for Storytelling in Learning. Digital Storytelling in a Web 2.0 Engaging Students with Scenario Based Learning in Online Environments. Synchronous Learning. Designing e-Learning for Maximum Motivation. The New Learning Architect. E-Learning 2.0

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100 eLearning Articles and White Papers

Tony Karrer

Creating Passionate Users: Crash course in learning theory 2. Keeping Up with the Pace of Change Informal learning will help employees survive in the future workplace 3. Understanding E-Learning 2.0 There are some very interesting changes going on in the world of e-learning that seem to have crept up on practitioners.

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Book Review: Learning Online with Games, Simulations, and Virtual Worlds: Strategies for Online Instruction by Clark Aldrich by Bill Brandon

LearningGuild

Clark Aldrich has produced a great guide to the selection, justification, and development of Highly Interactive Virtual Environments. Serious Games Virtual Worlds. Tags: Immersive Learning Instructional Design Learning 2.0

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E-Learning 2.0: A Look into Generative AI-Powered Platforms

Folio3

Executive Summary: E-Learning 2.0 is being made possible by the change caused by generative AI in the e-learning industry. It has the capacity to produce a wide variety of multimedia material, including gamified exercises, virtual reality experiences, interactive simulations, and 3D models. The post E-Learning 2.0:

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SAIC Acquires Forterra Systems' OLIVE technology by Beth Davis

LearningGuild

Changes continue in the virtual world technology market with yesterday’s acquisition of Forterra Systems by SAIC. Media Serious Games Virtual Worlds. Tags: Future Trends Immersive Learning Learning 2.0 More details here on a story we broke last month.

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