This site uses cookies to improve your experience. To help us insure we adhere to various privacy regulations, please select your country/region of residence. If you do not select a country, we will assume you are from the United States. Select your Cookie Settings or view our Privacy Policy and Terms of Use.
Cookie Settings
Cookies and similar technologies are used on this website for proper function of the website, for tracking performance analytics and for marketing purposes. We and some of our third-party providers may use cookie data for various purposes. Please review the cookie settings below and choose your preference.
Used for the proper function of the website
Used for monitoring website traffic and interactions
Cookie Settings
Cookies and similar technologies are used on this website for proper function of the website, for tracking performance analytics and for marketing purposes. We and some of our third-party providers may use cookie data for various purposes. Please review the cookie settings below and choose your preference.
Strictly Necessary: Used for the proper function of the website
Performance/Analytics: Used for monitoring website traffic and interactions
Thoughts on Elliot Masie's Lectora User Conference Keynote. This year's 2011 Lectora user conference provided my first opportunity to hear learning futurist Elliot Masie ( of The Masie Center ) speak live; he didn't disappoint. As Masie said, we are at an age of incredible learning development opportunity.
An ideal Virtual Reality (VR) learning experience should be designed to create engaging interactions that help the learner assimilate new information, ideas and concepts resulting in the acquisition of new skills transferable skills. Create the VR environment so that the learningobjectives are embedded in an experiential activity.
It is no surprise then that the Masie Center , a leading think tank exploring the intersection of learning and technology, decided to host a conference around such possibilities—bringing together 70 participants (including myself) at the recent MOOC Symposium in Saratoga Springs, New York. What does MOOC really stand for? M = Massive.
Last year, the Learning Escape Room was one of the most popular features of the Masie Center’s Learning 2016 conference. It was my first experience with an escape room and I was delighted to hear that it was coming back for Learning 2017. I didn’t have any learningobjectives or real content to work with, after all.
It is no surprise then that the Masie Center , a leading think tank exploring the intersection of learning and technology, decided to host a conference around such possibilities—bringing together 70 participants (including myself) at the recent MOOC Symposium in Saratoga Springs, New York. What does MOOC really stand for? M = Massive.
It is no surprise then that the Masie Center , a leading think tank exploring the intersection of learning and technology, decided to host a conference around such possibilities—bringing together 70 participants (including myself) at the recent MOOC Symposium in Saratoga Springs, New York. What does MOOC really stand for? M = Massive.
Elliott Masie is the chairman and CLO of The Masie Center’s Learning Consortium and CEO of The Masie Center, an international think tank focused on learning and workplace productivity. They were far ahead of me and my North American colleagues in terms of dreaming about a learning blockchain.
The literature is filled with important transfer tools, including managerial attention/engagement, practice opportunities and even remedial assets that will reinforce the learningobjectives. Elliott Masie, CEO, The Masie Center. Let me add “Now, teach it to someone else” to the list of transfer tools. I like that.
Focus on the learningobjectives at all times. Learning is not restricted to the hours of 9-5, Monday through Friday. Elliott Masie talked about the learning “panorama” people can choose from. Talking to learners before brainstorming starts is crucial. Everything is Iterative.
Funny Future of e-Learning Research Cross Posting Futures Games Gaming & Learning Government Hardware Industry informal learning Innovation Insanely Cool Content Job Leads Latest News LearningLearning 2005 Learning As Art Learning/Training Learning/Web 2.0
At Masie’s Learning 2016 , there were many extraordinary events. But in the meantime, here is my take on one of the most innovative and leading edge concepts…a Learning Escape Room. Escape Room Team of Dan Laicha, Mandi Christensen and Clint Clarkson being interviewed by Elliot Masie. Did everyone escape?
Most of us will cite experience or on-the-job (OJT) training as the most popular form of learning we use to learn our jobs. However we define it, OJT plays a major role for how people learn their jobs. Perhaps eLearning designers should ask themselves how eLearning designs can help people learn on the job?
Funny Future of e-Learning Research Cross Posting Futures Games Gaming & Learning Government Hardware Industry informal learning Innovation Insanely Cool Content Job Leads Latest News LearningLearning 2005 Learning As Art Learning/Training Learning/Web 2.0
Last November I had the privilege of participating in a panel of experts at the Learning 2008 Conference sponsored by Elliott Masie in Orlando. I sat with three other CLO-type learning leaders from Bank of America, Disney, and Sprint. What is Performer Support?
(by Robert Bloomfield) | Main | Small Basket of MindMapping Items » February 27, 2008 The Invention of Good Games:Understanding Learning Design in Commercial Video Games (Katrin Becker thesis) Katrins important thesis is now available both as a Wiki and a PDF download. where I am linking to all the Lewin stuff I find.
I would not suggest that higher education institutions need to operate like CNN, but I find it fascinating to read Elliot Masie's observations of how CNN dealt with the flow of content and information in the wake of Hurrican Katrina. Content Objects. Data on the use of objects is absent and DRM is spotty.
e-Clippings (Learning As Art) Home Archives Subscribe About My Social Networks « If there are Digital Natives does that mean there is no Digital Ellis Island? how to do good ones) - thanks to Stephen for the pointer. The Lewin Links This link should take you to the page I have on del.icio.us
multiple paths to victory.can there be multiple paths to the same learningobjective? . | Main | sid final » June 05, 2008 more Sid huh, game desigers care about UI.diff climes equal diff racial types.barbarian villages now have resources.I get your mind churning about the possibilities".multiple
e-Clippings (Learning As Art) Home Archives Subscribe About My Social Networks « "Learningobjectives are best achieved when tied to real-world (not inworld) factors of production" (TerraNova) | Main | Create your own cartoon strips and another Wii Mii Editor. where I am linking to all the Lewin stuff I find.
Elliot Masie: A true showman and it comes through in his podcast. Deeply entrenched with learning executives, Elliot gave great insight into how training operates within blue chip companies. Ann Kwinn: Ann gave some great tips on the virtual classroom that I still use today.
e-Clippings (Learning As Art) Home Archives Subscribe About My Social Networks « Mobile 2.0 Tag Cloud | Main | A Must Watch: Openness, Localization, and the Future of LearningObjects by David A Wiley » July 17, 2008 Day 4 - Man.Im just getting warmed up! and a shocker!)
Accessible eLearning is something that’s often ignored when designing an e-learning course. We need to break down disability barriers to learning; as Elliot Masie says, “we need to bring learning to people instead of people to learning”. O – Objectives of Learning. J – JAWS (Section 508).
turns out that its darn hard to design a game that people will love to play but that has a specific learningobjective in mind. The hard lesson is that people do learn in games but what they learn mainly comes from a personal place - a place constructed by their own experiences, background and mental states.
Members could submit tips in any or all of the following five categories: 1) Courseware authoring and e-Learning development tools, 2) Rapid e-Learning tools, 3) Simulation tools, 4) Media tools, and 5) Combining and deploying authoring tools. You can read the full text of the book here for free.
Elliott Masie Learners as designers. Learning apps. Branon Learning Management System App Stores Bob Little Apps, Not Courses Inge de Waard Augmented reality moves towards augmented learning with easy tools: Wikitude , Layar , ARToolKit. Video galore.
Cammy Beans Learning Visions Musings on eLearning, instructional design and other training stuff. Tuesday, February 27, 2007 DIY vs. Formal Learning DIY Learning (Do-it-Yourself) is the term of the week, it seems. Elliot Masies most recent Learning Trends newsletter leads with the headline "DIY: Do It Yourself Trends".
Learning, Training & Development - Defend Thyselves! Elliott Masie in HR Management. We have an obligation to create an environment where they can learn the skills they need to succeed and we have a critical need to create (and measure) the readiness of this tribe to take on tomorrow's challenges.
We organize all of the trending information in your field so you don't have to. Join 59,000+ users and stay up to date on the latest articles your peers are reading.
You know about us, now we want to get to know you!
Let's personalize your content
Let's get even more personalized
We recognize your account from another site in our network, please click 'Send Email' below to continue with verifying your account and setting a password.
Let's personalize your content