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It is a free plug-in game from Microsoft Office Labs aimed at helping learners develop their skills in using Microsoft Office applications (Word, Excel, PowerPoint and OneNote) in a game environment. The first one on our list is ‘Ribbon Hero 2’, one of the best examples of application software gamification.
A year ago I wrote about NexGen functionality in any learningsystem. This is to say, that any learningsystem vendor who tells you they are NexGen, should have Tier 1 functionality (in its entirety or at least 60% of it). If there was any learningsystem that screams going NexGen it is them. .
It is a free plug-in game from Microsoft Office Labs aimed at helping learners develop their skills in using Microsoft Office applications (Word, Excel, PowerPoint and OneNote) in a game environment. The first one on our list is ‘Ribbon Hero 2’, one of the best examples of application software gamification.
The LEP space is now the 2nd largest segment in the learningsystem space (LMSs are still first). One area I am seeing trend wise are learning environment and administrative features starting to mimic LMSs (not 100% in some cases, but pretty close). . Gamification is in stagnation mode in the entire learningsystem space. .
Getting back to being unaware, I find the same issue with a few vendors in the learningsystem space who are really LXPs, but have no idea. Content Providers and other learningsystems are not familiar with the LXP size, revenue potential or growth potential. However, that is for another post. Who are you?
Priority Content : Implement immediately; feature prominently 3.0 – 3.4 Strong Content : Implement with standard priority 2.5 – 2.9 Acceptable Content : Consider if filling specific gaps; may need enhancement 2.0 – 2.4 Borderline Content : Use only if no alternatives exist; plan for replacement Below 2.0
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