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Taxonomy of Learning Theories

E-Learning Provocateur

Academia is teeming with learning theories. It can be quite a challenge for the modern learning professional to identify an appropriate learning theory, draw practical ideas from it, and apply it to their daily work. Which theory do you choose? How does it relate to other theories? Where do you start?

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ID and eLearning Links 4/16/19

Experiencing eLearning

The links and resources in this post include collections of research, specific research on retrieval practice, an overview of learning theories, H5P’s new branching scenario option, and a widget for changing the colors in the Storyline modern player. Learning Science and Research. Learning Theories.

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Create your own Learning Theory

Raptivity

Wikipedia defines Learning Theory as “Learning theories are conceptual frameworks that describe how information is absorbed, processed, and retained during learning.

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Theory-informed design tips

E-Learning Provocateur

In my previous article , I proposed a Taxonomy of Learning Theories to organise a few of the myriad of theories into some semblance of order, and to assist instructional designers in using theory to inform their work. If you have your own theory-informed design tips, I’d love you to share them with me!

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10 Learning Theories You HAVE To Know!

Growth Engineering

Learning theories are sets of principles that explain how we best absorb information over time. Here are the 10 learning theories that you have you to know! The post 10 Learning Theories You HAVE To Know! appeared first on Growth Engineering.

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Sneak Peak: My Book on Gamification of Learning and Instruction

Kapp Notes

Chapter Three presents theories behind the elements of gamification. Also explored are the concepts of distributed practice, social learning theory, achieving the flow state, scaffolding and game levels, and the power of episodic memory. Lucas carefully outlines taxonomy for building game reward structures.

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A-Z of Digital Learning

The Learning Rooms

An instructional design framework used to design effective learning. A term to describe adult learning theory. A learning theory developed by B.F Skinner based on the practice of positively reinforcing or rewarding the learner when they perform or achieve the desired learning outcome. Blooms Taxonomy.