article thumbnail

Benefits of Mobile Devices in the Classroom

LearnDash

When I mention mobile devices, I am largely referring to smartphones and tablets – I suppose an ultra-portable computer might fall into the same category, but personally I don’t see these as truly mobile (but I could see a case being made). So what makes mobile devices so appealing in a classroom setting?

Mobile 273
article thumbnail

Is it Time to Remove the ‘e’ and ‘m’ from Learning? Yes and No

mLearning Revolution

I think we can easily make an argument for simplifying how we refer to learning based on different definitions and the usage of technology and devices that goes along with the experience. However, I still see lots of benefits of keeping some of these specific references separate, especially eLearning and mLearning. Let me explain.

Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

article thumbnail

National Registry Summit Gamification Keynote Resources

Kapp Notes

Games References. Polling Software. Poll Everywhere. Had a great time in Nashville speaking with NASBA at the conference, great times and good fun with games and gamification for learning. Here is some additional information. Zombies Run! Articles and Blog Entries of Interest. 8 Types of Stories to Effect Change.

article thumbnail

Next Generation Audience Response Systems for Teachers and Trainers

Vikas Joshi on Interactive Learning

This is done in several ways: polling anonymously, tracking individual responses, displaying polling results immediately and so forth. Presenters can gain and retain audience attention, help increase knowledge retention, and confirm audience understanding of material presented. Clickers are no good for webinars.

System 196
article thumbnail

How Flipped Classrooms Work

LearnDash

Afterwards you can poll the students on their reaction to this method and expand from there as needed to other subjects. Reference: Bill Tucker “The Flipped Classroom”, Education Next, Winter 2012. flipped classroom learning management system'

Classroom 231
article thumbnail

10 Guidelines to Help Your Learners Find Credible Online Sources

LearnDash

Some credible sources are not credited to an individual author, such as many reports on polling data from the Pew Research Center, statements published by an organization, or more general resources from an educational institution. Here’s a few critical thinking questions your learners can use to find high-quality sources.

article thumbnail

Resources from Training 2013 Conference and Expo #trg13

Kapp Notes

Here is a link to the Poll Everywhere software I used to play the Fact or Fishy Game. Here is some content and references from the presentation. Reference: Yee, N., & Bailenson, J.N. Reference: Baylor, A. Reference : Fox, J. & Reference: Sitzmann, T. Companies Mentioned Designing Digitally.