article thumbnail

Research, AI, Portfolios: ID Links 9/10/24

Experiencing eLearning

This post includes links related to research, AI tools and reflections, portfolios, and marketing tips for freelancers. Research and practice Reflecting on Research and Practice How do we put research into practice in L&D? Research can also be misleading or biased (or shared in misleading ways). (PDF)

Portfolio 410
article thumbnail

70-20-10: Origin, Research, Purpose

Performance Learning Productivity

Learning through Conversation – April 2016 Cal Wick, Bob Eichinger, Charles Jennings 70-20-10: Origin,Research, Purpose by Cal Wick Where It All Began The 70-20-10 model has been part of the corporate learning and development lexicon for decades. So some have said that 70-20-10 doesn’t come from any research. Bob agreed. I am Robert W.

Research 176
Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

article thumbnail

Research Says: Trainers Need Training Too!

InSync Training

Referred to as “emergency remote teaching”, this kind of instruction often prepared those charged with training and teaching to read slides and otherwise deliver mostly-scripted content with few tech glitches.

Research 264
article thumbnail

ID and eLearning Links 5/28/19

Experiencing eLearning

The links and resources in this post include tips for using research in designing learning experiences, a method to teach people to read sources critically, and research from outside learning. How can we evaluate research for usefulness in learning experience design? tags : research learning. tags : research learning.

article thumbnail

12 Ways to Get the Most Out of Your Authoring Tool

Knowing what you need from an eLearning authoring tool can be hard, especially when there are so many options on the market. gomo’s new ebook aims to save you time and hassle by identifying 12 must-have authoring tool features.

article thumbnail

Research Article: Success factors for serious games to enhance learning: a systematic review

Kapp Notes

Research articles reporting on these factors, however, tend to focus on select serious game elements and do not combine all salient factors for successful learning with serious games. Reference: Ravyse, W., Recently, I was doing some work for a peer-reviewed article and came across this interesting piece. Seugnet Blignaut, A.,

article thumbnail

A Complete Guide on eLearning

Gyrus

Research states that the global eLearning industry is expected to experience growth of about 11% in 2020. While buying eLearning content discuss the quality of the content, the experience of the content developer, the number of courses the provider has available for purchase, and references. What are Current eLearning Trends?

Guide 130