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Cammy Beans Learning Visions: Describing What You Do: Instructional Design

Learning Visions

Little Shots of Theory Instructional Design as a practice in corporate vs. A Conversation with Karl Kapp ► February (11) ID Live with Charles Reigeluth on EdTechTalk Kineo Insights Webinar: Kronos Moodle Case Study Kineo Insights Webinar: The Truth About Open Sourc. Bob Mosher: Performance Support and Learning at th.

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Evaluating Your eLearning

eFront

Similarly, research in game studies has generally focused upon approaches based upon playing leisure games, and therefore do not take enough account of factors including the context, learning theory and practice and the attributes of the learner and learner group.” (de de Freitas & Oliver 2006, p.262). References. de Freitas, S.,

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Engagement: A Critical Element in Learning and Gamification

Kapp Notes

Instructional-design theories and models: Vol. Instructional-design theories and models: Vol. 2006) The game design reader: Rules of play Anthology: Caillois: The definition of play, the classification of games. Reigeluth, A. Carr-Chellman (Eds.), Building a common knowledge base. (pp. New York:Taylor and Francis. Merrill, D.

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Some Differences Between Experts and Novices

Kapp Notes

2006) Efficiency in Learning: Evidence-based guidelines to manage cognitive load. 1997) Learning and Instruction: Theory into Practice. 1997) Learning and Instruction: Theory into Practice. 1997) Learning and Instruction: Theory into Practice. References: [1] Clark, R., Nguyen, F. & & Sweller, J. 2] Gredler, M.

Expert 266
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Theories for the digital age: Connectivism

Learning with e's

Much of this learning is informal, (Commentators such as Cofer (2000), Cross (2006) and Dobbs (2000) place the proportion of informal learning at around 70%) and is also generally location independent. These facets of modern life in combination have led educators to question the validity of pre-digital age learning theories.

Theory 100
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Theories for the digital age: Self regulated learning

Learning with e's

Various commentators suggest that as much as seventy percent of learning occurs outside of formal educational settings (Cofer, 2000; Dobbs, 2000; Cross, 2006). In many ways, heutagogy is aligned to other digital age theories, in that it places an importance on ‘learning to learn’, and the sharing rather than hoarding of that knowledge.

Theory 103
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Theories for the digital age: The digital natives discourse

Learning with e's

One of the more controversial theories of the digital age is the claim that technology is changing (or rewiring) our brains (Greenfield, 2009) whilst some also claim that prolonged use of the Web is detrimental to human intellectual development (Carr, 2010). 2006) Homo Zappiens: Growing up in a Digital Age London: Network Continuum Education.

Theory 102