Remove Adoption Remove Brain Remove Player
article thumbnail

Do We Learn Differently Now?

Upside Learning

While we use personal computing devices currently (the PC, laptop, phone, media player, game consoles, etc.), However efficient and adopted in a variety of ways, these technologies supplanted human physical capabilities, and not the perception-cognition complex itself.

Cognitive 241
article thumbnail

The Sound of Silence | Social Learning Blog

Dashe & Thomson

Oddly enough, however, it’s a rare day when you hear people say “I learn so much better when my brain is trying to do two things at once.” Whether you are reading or listening, you’re also being distracted by the option your brain is not trying to pay attention to. Why don’t we hear that? Because it’s not true.

Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

article thumbnail

How Large Language Models are Changing the Talent Development Landscape

Learningtogo

In this post, I endeavor to show things down just a bit, and help you sort out these new players and how they may change the way we work. But the field has become crowded with many more players since I wrote my last post for ATD, less than two months ago. I could continue to refine these images with successive prompts if desired.

Change 246
article thumbnail

9 Top eLearning Trends of 2017 from 49 Experts

eLearningArt

This hurts established players who are freaking out trying to find new ways to reach customers. She’s the “brain lady” and brings her insights from the neurosciences to enhance learning and performance. She’s also the author of popular book, Brain Matters: How to help anyone learn anything using neuroscience.

article thumbnail

Barriers to Implementing Mobile Learning

Dashe & Thomson

The ones that you wish you could call back and place deep in the confines of your brain, as far away from consciousness as possible: “In my next blog I’ll discuss some of the challenges related to mobile learning development, and suggest some solutions.”. Oh, those fateful words. What a blithe, naïve promise.

article thumbnail

Nintendo’s Four I Standard

Upside Learning

Can the player connect in new ways?”. I know enough to listen though when a man speaks who has a set of design principles flexible enough to produce both Super Mario Kart and Brain Age.” We must attempt to appropriate and adopt these standards to apply to all eLearning. Third, is it inviting ?

Standards 157
article thumbnail

A Brief History of AI

Learningtogo

1763: Mathematician Thomas Bayes develops Bayesian inference, a decision-making technique that becomes adopted for teaching machines (and people) how to make decisions using pattern recognition and predictions based on probability. 2011: IBM Watson defeats the best human players in the popular television game show Jeopardy!

Cognitive 165