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Five Reasons to Apply for eLearning Awards

Web Courseworks

The process of applying for an award is a good reflective team exercise for your design and development team. This exercise encouraged our staff to articulate the best features and use of our Quality Improvement Education program using a customer case study. REFLECTION. RECOGNITION.

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Understanding the Learning Curve: Why It’s Important in Employee Training and Development

Infopro Learning

Measured Learning Curve Definition: It involves a quantitative analysis of the time and resources required to reach a level of proficiency, often depicted mathematically. Share resources like articles, videos, or online tutorials to give them an overview of the topic. Interactive exercises for kinesthetic learners.

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7 Must have features of an instructional design software and recommendations

Wizcabin

ADDIE stands for analysis, design, development, implementation and evaluation, which is the suggested process for this model. For this reason, in this article we will concentrate on online instructional design software. For this reason, in this article we will concentrate on online instructional design software.

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7 Tips To Evaluate Your Resources Before Outsourcing eLearning

Infopro Learning

In this article, I’ll share 7 tips to evaluate your assets before you outsource eLearning. For example, online learners indicate that they are looking for more interactive, real world exercises to put the training into context. This may involve task analysis, skill evaluations, and on-the-job observations.

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#DevLearn 2012: Kapp Presentation Resources

Kapp Notes

In one study, users watched an avatar that looked like them exercising and losing weight in a virtual environment, the result was that those that watched the avatar of themselves subsequently exercised more and ate healthier in the real world as compared to a control group. Combining Zombies and Running…Gamification of Exercise.

DevLearn 242
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ASTD ICE 2013 Presentation Resources

Kapp Notes

In one study, users watched an avatar that looked like them exercising and losing weight in a virtual environment, the result was that those that watched the avatar of themselves subsequently exercised more and ate healthier in the real world as compared to a control group. Combining Zombies and Running…Gamification of Exercise.

ASTD 228
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#ASTDTK2013 Resources from ASTD Presentations

Kapp Notes

In one study, users watched an avatar that looked like them exercising and losing weight in a virtual environment, the result was that those that watched the avatar of themselves subsequently exercised more and ate healthier in the real world as compared to a control group. Combining Zombies and Running…Gamification of Exercise.

ASTD 228