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AI Tools, Games, Freelancing: ID Links 2/14/23

Experiencing eLearning

” This is based on a survey, network analysis, and other factors. The order is published randomly, and the research and analysis methods are explained at the bottom of the post. This is a bit of historical context for the shifts in culture around creation and consumption. I’m pleased to be included in the list.

Games 490
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Key Measures You Must Adopt for a Sustainable Training Delivery

Infopro Learning

As per the Workplace Learning Report 2022, the status quo will remain due to the shift toward remote work culture, leveraging different training delivery methods from ILT and online classes to vILT and blended learning. So, an organization wants to become a key player in innovation.

Adopt 396
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Four Articles & Papers Defining this thing called #Gamification

Kapp Notes

Here is a description of the journal– “G|A|M|E is a journal dedicated to a comparative, critical and theoretical analysis of videogames” The article from this journal is called +10! The first article is from an online journal called GAME. Gamification and deGamification.

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Embracing The AGILE Method For Great eLearning Results

eFront

Instructional designers familiar with the conventional ADDIE (Analysis, Design, Development, Implementation and Evaluation) methodology will know that it is a serial way of developing eLearning content. For instance, serial methodologies like ADDIE usually involve end-users at the beginning (Analysis) and the end (Implementation).

Agile 65
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Serious Games & e-learning Gamification #ICELW Concurrent Session Notes

Learning Visions

He/she interacts with the Organization (learning needs and objectives, org (un)learning culture, org history/cohesion/goals/challenges, cooperative and competitive dynamics). Purpose/(education) objectives – learner-centered needs analysis 3. Gaming and learning experience Analysis of the experience itself. Do they like it?

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Force Field Analysis of Organizational Learning

The Performance Improvement Blog

A force-field analysis helps us with a problem by modeling the factors that drive people toward achieving a particular change (i.e., learning) and the factors that block people from achieving that change. The table below lists forces that commonly drive learning in organizations and the factors that block learning in organizations.

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7 Ways for L&D to Look Ahead to 2023

Learning Rebels

#WhosYourBuddy Here are the 7 ways you can look ahead in 2023 Setting Goals Productivity Tools Learning from Failure Connecting Learning to Business Need Addressing the Skills Gap Helping Managers Support Workplace Learning Building a Culture of Collaboration Don’t miss out! Culture will eat strategy for breakfast every day.