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DEI Training and Branching Scenarios

Experiencing eLearning

In the CLO article “ Can you teach diversity and inclusion? Taking the perspective of someone else, even virtually in training, can improve attitudes and change behaviors. But here’s what does work The world is relying on a flawed psychological test to fight racism Research says there are ways to reduce racial bias.

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ASTD ICE 2013 Presentation Resources

Kapp Notes

Walk a mile in digital shoes: The impact of embodied perspective-taking on the reduction of negative stereotyping in immersive virtual environments. See more research at the Stanford Virtual Human Interaction Lab. Virtual self-modeling: the effects of vicarious reinforcement and identification on exercise behaviors.

ASTD 228
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Three Things You Should Really Know about Avatars (and their relationship to you)

Kapp Notes

An Avatar in a Virtual Immersive Environment is a rendering of a computer user as an interface technique. Here are some points from an article titled Promoting motivation with virtual agents and avatars: role of visual presence and appearance by Amy Baylor. This as reported by Fox and Bailenson (2009).

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5 Steps to a Successful Blended Learning Strategy

Learning Rebels

People tend to think they created a blended solution because participants are completing pre/post work online or reading an online article or watching a YouTube video. Project-Based: Teams of participants, can meet in person and/or virtually, at a time and place convenient to them to complete their assigned project.

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#DevLearn 2012: Kapp Presentation Resources

Kapp Notes

Walk a mile in digital shoes: The impact of embodied perspective-taking on the reduction of negative stereotyping in immersive virtual environments. See more research at the Stanford Virtual Human Interaction Lab. Virtual self-modeling: the effects of vicarious reinforcement and identification on exercise behaviors.

DevLearn 242
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#ASTDTK2013 Resources from ASTD Presentations

Kapp Notes

The “Immernet”: Immersive Learning through Games, Gamification and Virtual Worlds from Karl Kapp. Walk a mile in digital shoes: The impact of embodied perspective-taking on the reduction of negative stereotyping in immersive virtual environments. See more research at the Stanford Virtual Human Interaction Lab.

ASTD 228
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Resources from Training 2013 Conference and Expo #trg13

Kapp Notes

Walk a mile in digital shoes: The impact of embodied perspective-taking on the reduction of negative stereotyping in immersive virtual environments. See more research at the Stanford Virtual Human Interaction Lab. Virtual self-modeling: the effects of vicarious reinforcement and identification on exercise behaviors.