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The paradox of augmented reality

E-Learning Provocateur

Scott is the Co-founder & CMO of Explore Engage , a digital media company that is attracting serious attention for its augmented reality eyewear. I caught up with Scott in the harbour city and asked him the following questions… What are your favourite examples of augmented reality? (0:08).

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5 Ways to Use Augmented Reality in the Classroom

LearnDash

But Augmented Reality (AR) is a much more accessible technology that educators can begin to implement more effectively in the classroom. Augmented Reality uses readily available mobile technology on a phone or tablet to provide additional information about the surrounding environment.

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5 Ways to Incorporate Augmented Reality in Your Workplace Learning Programs

Hurix Digital

Augmented Reality is one of the emerging technologies that have gained wide acceptance in recent years, changing the way people experience activity at work and making it better for engagement, immersion, and effectiveness. Table of Contents: What is Augmented Reality?

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9 Top eLearning Trends of 2017 from 49 Experts

eLearningArt

I hasten to say that there are other avenues we wish were getting attention, but we realize the following trends have practical priorities for the majority of our clients: Micro Learning — Short learning segments have multiple advantages, but what stands out is their facilitation of getting to specifically needed content very quickly.

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How does Augmented Reality work in eLearning?

Wizcabin

The recent trend in training is the Augmented Reality (AR) , and it’s only going to get bigger. So, how will it transform the eLearning industry? What is augmented reality? Augmented reality (AR) is a 3D interactive reality that connects a real-world scene with computer-generated elements.

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What Does VR Have to Do With Online Education?

LearnDash

And while current technology has yet to become mainstream, the headway augmented reality has made indicates that full VR won’t be far behind. Similarly, augmented reality refers to a mixture of real world data with technology, such as using your smartphone’s camera and location data to play a game. Virtual field trips.

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Training Industry Selected Gyrus Systems as a 2018 Gamification Watch List Company

Gyrus

“The companies selected for the Top 20 Gamification List lead the way in engaging learners through innovative techniques, virtual reality, augmented reality, virtual worlds and simulations,” said Ken Taylor, president of Training Industry, Inc. Innovativeness of offerings. Company size and growth potential. About Gyrus.