Remove Attention Remove Pedagogy Remove Summary Remove Theory
article thumbnail

Can Games Make Pharmacy Education More Effective?

Hurix Digital

Summary Game-based learning revolutionizes pharmacy and medical education by making complex concepts more interactive and engaging. In summary, while gamification focuses on integrating gaming elements into existing contexts to enhance motivation, serious games are standalone games designed for a specific purpose beyond entertainment.

Games 52
article thumbnail

eLearning Models 2.0: Trends Revolutionizing Digital Education

HexaLearn

These areas exist within the interface of theory and practice, at least in areas such as healthcare, engineering, and aviation. Such tendencies are aligned with the shortened attention spans of modern learners and the need for on-the-go education. Conclusion eLearning models 2.0

Trends 52
Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

article thumbnail

Digital Training: 7 Lessons to Put into Practice

CrossKnowledge

Understanding how these people moved from theory to practice is essential to enable them to project themselves into their own practice, a key factor in acquiring competence. To avoid the pitfall of too much content, and to keep a learner’s attention throughout the course, designers must integrate interactive activities at consistent points.

Lesson 98
article thumbnail

Interview with Terry Anderson

Learning with e's

Olaf had the idea to create a summary reference for the major research issues that we struggle with, research and write about in distance education. Second,to follow from Marshall McLuhan the Medium is the Pedagogy (first coined by Cousin (2005). Thus, ongoing levels of media and specifically network literacy are critically important.

Pedagogy 104
article thumbnail

Learning Theory - Enterprise 2.0 - Social Software - eLearning Learning Weekly Hot List

eLearning Learning Posts

We will be publishing this kind of hot list each week and doing monthly and other summaries here using the social filtering mechanisms of Browse My Stuff. More Articles on Second Life in Education - WISE Pedagogy , June 22, 2009. Designing Choreographies for the New Economy of Attention , June 23, 2009. Learning Theory (7).

article thumbnail

Top 60 eLearning Posts for October 2010

eLearning Learning Posts

A day with Dave Snowden , October 26, 2010 Dave Snowden is a compelling storyteller, mad genius, and irascible Welshman who has pioneered the mash-up of complexity theory and management practice. Why The iPad Is a Learning Tool by Sesh Kumar , October 26, 2010 The iPad continues to draw attention and to drive change in mobile computing.

article thumbnail

Cammy Beans Learning Visions: Brent Schlenker: Marketers and Game Developers Know More About Learning Than We Do!

Learning Visions

Get the Learner’s Attention We use a lot of “fake&# ways to get people’s attention…fun flash movie and then slide into the boring content…but I got their attention! Yes, we need to sustain that attention.) Don’t just read learning design and pedagogy books. Great summary.