Remove Attitudes Remove Knowledge Remove Methods
article thumbnail

The Art of Instructional Designing – PowerPoint Courses and Beyond

Raptivity

It ensures that the course achieves its objectives of successful transfer of knowledge, skills and attitude. So, what could be added to make these PowerPoint based courses more engaging and bring out true learning than just imparting knowledge? Tell me-Show me-Let me” method can also be used for active learning.

article thumbnail

9 steps to successful learning design

Arlo Training & Events Software

The knowledge, skills and attitudes that are important to them. Getting the right blend of delivery methods, that are uniquely designed with your course content and your learner needs and outcomes in mind, is key to creating successful learning. And, of course, how they like to learn. What is modern learning?

Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

article thumbnail

Gen Z Unleashed: How Mobile Learning is Revolutionizing Employee Training

Infopro Learning

In this digital age, where smartphones have become an extension of our hands and instant access to information is the norm, traditional training methods no longer suffice to engage and empower Gen Z. Understanding Gen Z To understand Generation Z’s learning expectations and attitudes, we must explore their experiences.

article thumbnail

Can Learning Management Systems Foster Experiential Knowledge in the Workplace?

TOPYX LMS

First, experiential learning is a process that facilitates the acquisition of specific knowledge and skills through real-life experience. Second, this type of learning has the power to transform employees’ attitudes about training, increase knowledge retention, and create a learning culture in the workplace, among other things.

LMS 173
article thumbnail

Active and Passive Learning in Organizations

The Performance Improvement Blog

Many of the typical methods of learning in the workplace make the learner a passive recipient of knowledge and skills. The method might be entertaining, interactive, and of their own choosing, but fundamentally these methods are passive for the learner. Large-scale events (whole organization system change).

article thumbnail

Games Teach!

Kapp Notes

When learning benefits are found for games it stems from instructional methods that can be found in non-game contexts. math, attitudes, electronics, and economics)…(p.6) math, attitudes, electronics, and economics), this does not tell us whether to use a game for our specific instructional task. 7 studies).

Teach 270
article thumbnail

The next normal

E-Learning Provocateur

If working collaboratively, from a distance, is the new normal in the long term, it will need the acquisition of new skills, attitudes and mindsets for optimum work performance. L&D will need to take the lead and enable the development of these skills, attitudes and mindsets. Think of knowledge like a virus.